Let's see how to make a game like Super Mario using Construct 3

2 years ago
20

Welcome,

Let's see how to make a game like Super Mario using Construct 3. At the end of this video, you will be able to make your own platformer game.

We will see how to
1. Setup the Construct 3 project
2. Add background
3. Add hero and his animations
4. Add enemies and their movements
5. Kill enemies by jumping on them
6. Setup particle behavior for an enemy
7. Setup hero's death, life and spawn the hero has lives
7. Setup MoveTo behavior for the hero
8. Setup coins and score
9. Add background music and sound effects
10. Summary

Chapters
00:00 Introduction to session 1
02:04 Setting up the project in Construct 3
05:36 Setting up the tilemap background
12:24 Adding hero sprite with animation frames
14:06 Adding Construct 3 platform behavior and controls
14:33 Adding Construct 3 solid behavior
15:52 Adding Construct 3 bound to layout behavior
17:43 Adding events to position hero's direction (left/right)
19:45 Adding walking animation in Construct 3 image editor
20:57 Adding events for the walking animation
23:50 Adding jump animation and its events
27:33 Introduction to session 2
28:26 Setting up the layout and background color
29:12 Constructing the platform with the tilemap
32:59 Adding the Construct 3 ScrollTo behavior
34:55 Adjusting the platform behavior properties
36:55 Adding more events for Hero walking frames
38:55 Declaring Hero's death with the Destroy Outside Layout behavior
40:15 Fixing the Platform look
42:54 Continue constructing the Platform
57:22 Adding Construct 3 Sine behavior to a Platform
01:00:52 Continue constructing the Platform
01:12:37 Adding events to enable/disable object collisions
01:16:15 Continue constructing the Platform
01:18:43 Introduction to session 3
01:19:43 Adding enemy 1 sprites and animations
01:22:49 Adding Construct 3 Sine behavior to an enemy
01:24:00 Creating group events
01:26:32 Jump on an enemy to kill
01:31:37 Adding enemy 2 with Sine and Platform behaviors
01:33:37 Creating sprite families
01:35:24 Fixing enemies' Platform behavior
01:45:11 Adding enemy 3 and force jump push to top platform
01:56:34 Concluding session 3
01:57:16 Introduction to session 4
01:57:55 Adding new enemy with particle behavior
02:14:10 Adding comments in the event sheet
02:16:43 Adding foreground with Tilemap and few more enemies
02:36:25 Adding player lives
02:41:25 Adding new layout (Home screen)
02:54:33 Concluding session 4
02:55:46 Introduction to session 5

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