Wild Gunman - 1 Outlaw (Actual NES Capture)

2 years ago
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[Note: This video and description were originally posted on Youtube in January of 2015.]

This is a capture of me playing the 1 Outlaw mode (Game A) in Wild Gunman for the NES. This is not an emulator. This footage was captured directly from my front-loading NES using a real Wild Gunman cartridge and the NES Zapper.

Here's some more 60 fps light gun footage. The outlaws in this game are actually featured in the new Smash Bros. game (the Duck Hunt dog summons them for one of his attacks), so people might recognize the characters even if they've never played this game before.

This game is likely to hit the Wii U Virtual Console very soon since Duck Hunt was already released.

I never played this game as a kid, but when I started buying old NES games from Funcoland in the late '90s, I decided to pick this one up along with Hogan's Alley so I'd have some Zapper games to play.

Wild Gunman is a decent game, but the 1 Outlaw mode is nothing special. It's more of a test of reflexes than a test of your aim. The 2 Outlaws mode is much more challenging and entertaining.

I've actually beaten all 99 waves before (on the 2 Outlaws mode, if I remember correctly), and I can say for certain that the timer never drops below 0.40 seconds. So if you can shoot faster than that, you can beat this game. Also, unlike Duck Hunt, this game doesn't glitch if you beat all 99 waves. It just resets to Wave 1.

I made it to Wave 20 in this video then intentionally got a Game Over to show that screen.

Interestingly, a modified version of this game was featured in Back to the Future Part 2. It's the scene where Marty McFly is in the '80s cafe playing an arcade game and the kids watching him call it a baby's toy because you have to use your hands.

The Zapper won't work with an HDTV, so I used my old Philips Magnavox CRT TV to play the game. Since the Hauppauge only outputs through component cables (a format not supported by my old TV), I used a distribution amplifier to split the NES's audio/video signal and send one set of cables to the CRT TV while sending another set of cables to a DVD Recorder, which was then connected to the Hauppauge.

Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.

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