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ImmersiveRPG Devlog #5 Shader caching and first person aiming down sights
3 years ago
52
Let's make an Immersive RPG in Godot devlog #5
Updates can be found at:
https://immersiverpg.com
https://github.com/ImmersiveRPG
This devlog includes:
1. Shader caching
2. Real time performance measuring
3. Path markers
4. First person view
5. Aiming down sights and through scopes
#godotengine #godot #gamedev #devlog
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