ImmersiveRPG Devlog #5 Shader caching and first person aiming down sights

2 years ago
23

Let's make an Immersive RPG in Godot devlog #5

Updates can be found at:
https://immersiverpg.com
https://github.com/ImmersiveRPG

This devlog includes:
1. Shader caching
2. Real time performance measuring
3. Path markers
4. First person view
5. Aiming down sights and through scopes

#godotengine #godot #gamedev #devlog

Loading comments...