Let's Play Hearts of Iron 3: TFH w/BlackICE 7.54 & Third Reich Events Part 3 (Germany)

9 years ago
4

This is part 3 of a play though & tutorial of Hearts of Iron III: Their Finest Hour with the mods Black ICE, Third Reich Events (TRE), GGA & TDW events. These mods greatly enhance the game and will make the wait for Heart of Iron 4 better (HOI IV)! If there is enough interest I will continue the series. Please remember to like this video & subscribe to this channel!

You can find the HoI3 mods here:
BICE https://forum.paradoxplaza.com/forum/index.php?forums/blackice.467/
Third Reich Events https://forum.paradoxplaza.com/forum/index.php?threads/third-reich-events-sub-mod-for-blackice.755372/

This is Part 3: 1936 moving along fast with the Summer Olympics in Berlin. BlackICE requires a lot to set the game up and this should help new players get started. Third Reich Events is a mod that adds many events & other immersive elements to playing Germany and is produced by the Interactive History Project*

Part 4 http://youtu.be/8mDZM0IoUdg

*Interactive History Project

Interactive History Project is an educational project to use Computer Based Training (CBT) methods to help students learn and better retain what they have learned. Attention spans are growing shorter[1] and students who think what they need to learn is only useful to pass 'the test' will not retain what they are taught. If they think what they are learning is useful to them and will have an impact on their lives then they are much more likely to retain it. To force students to use a program in not the solution. The learning needs to be hidden in a 'Game'. In many ways CBT & games are not functionally different. A game is something they want to use and CBT is something they are told to use. To think of a game as a toy in incorrect. A toy in an object, a game in an activity.

The team is made up of educators and students of history. Their first project uses Hearts of Iron III as the base to teach the history of events leading up to the start of World War Two and during the war. The player of the 'game' will be given information in small bits that will be useful later in the 'game' he want to play. By this method it is hoped that the player (student) will learn & retain the information.

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