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Fallout 3 Walkthrough (Modded) Part 199 - 1440p reupload
It's a reupload of the original video in 1440p (AI Upscale) because Youtube at 1080p is sometimes awful.
That last episode of The Pitt DLC. The slaves revolt against the Ashur and the Pitt Raiders. https://fallout.fandom.com/wiki/The_Pitt_(add-on)
https://fallout.fandom.com/wiki/Free_Labor
Timestamps are below:
- 00:35 - Leaving Haven. Slaves attack the Pitt Raiders. You may see a low frame rate.
- 01:03 - I kill all the raiders I can see.
- 01:16 - O-Dog bytes the dust. https://fallout.fandom.com/wiki/O-Dog
- 01:31 - Phantom is the next. https://fallout.fandom.com/wiki/Phantom
- 01:40 - Bye, Duke. https://fallout.fandom.com/wiki/Duke_(The_Pitt)
- 02:00 - Bye, Krenshaw. https://fallout.fandom.com/wiki/Krenshaw
- 02:38 - Bye, Lulu. https://fallout.fandom.com/wiki/Lulu
- 03:21 - Looting the dead.
- 04:47 - I almost shot the slave by mistake.
- 05:22 - More bodies to loot.
- 06:00 - Inventory management.
- 08:05 - To the rooftops of Uptown.
- 08:33 - Killing Vikia and Reddup. https://fallout.fandom.com/wiki/Vikia
https://fallout.fandom.com/wiki/Reddup
- 10:13 - Bye, Mona. https://fallout.fandom.com/wiki/Mona
- 10:52 - Door to Downtown. More raiders to kill.
- 11:20 - Killing Jackson. https://fallout.fandom.com/wiki/Jackson_(The_Pitt)
- 11:30 - "Arg, my lung."
- 11:40 - Bingo! https://fallout.fandom.com/wiki/Bingo_(The_Pitt)
- 11:50 - Poorly thrown grenade. Friday and Trouble Man die. https://fallout.fandom.com/wiki/Friday
https://fallout.fandom.com/wiki/Trouble_Man
- 12:27 - Pitt Raiders on the ground below.
- 12:57 - Looting the raiders I killed. I took Friday's Supply Key from her body. https://fallout.fandom.com/wiki/Fallout_3_keys#Friday's_supply_key
- 13:38 - Remaining raiders attack me. They came through the door to Uptown.
- 15:02 - Crossing the makeshift structures to check south buildings.
- 15:16 - I use the bridge nearby to reach the floor above the door to Uptown.
- 15:26 - Whiskey Dick, one of the Drunken Gromes of The DC Interiors, is in the bathtub. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
https://www.nexusmods.com/fallout3/mods/5573
- 15:45 - Ammo boxes near the beds and furniture.
- 16:26 - Back to the south building.
- 16:46 - The DPW Mail Terminal 2. Check this map to find the DPW Mail Terminal 1. https://fallout.fandom.com/wiki/The_Pitt_Downtown_terminal_entries#DPW_Mail_terminal_2
https://fallout.fandom.com/wiki/The_Pitt_Downtown_terminal_entries?file=The_Pitt_Downtown_loc_map.jpg#DPW_Mail_terminal_1
https://fallout.fandom.com/wiki/The_Pitt_Downtown_terminal_entries#DPW_Mail_terminal_1
- 17:25 - Opening Friday's Supply with the key I took from her. I'll have to return later to loot everything.
- 18:07 - Two Buffouts near the oven.
- 18:21 - Confused about where to go.
- 18:58 - I go southwest from Friday Supply. I kill the Slave Master on the ground below. https://fallout.fandom.com/wiki/Slave_master
- 19:28 - Chems on the table.
- 19:50 - To the north. There's nothing to see there.
- 20:21 - The local map.
- 20:39 - Going downstairs and to Midea's Quarters. She tells me Wernher is in the Steelyard. https://fallout.fandom.com/wiki/Midea
https://fallout.fandom.com/wiki/Wernher
- 22:37 - To the Mill.
- 23:11 - The fight continues here.
- 24:03 - Everett runs to the Abandoned Area and vanishes. I go to the Steelyard. https://fallout.fandom.com/wiki/Everett
https://fallout.fandom.com/wiki/Abandoned_area
- 24:43 - Heading west, then upstairs, to reach Wernher's Hideout. https://fallout.fandom.com/wiki/Wernher%27s_hideout
- 25:57 - Talking to Wernher. I give the baby to him, and he tells me the next part of the plan.
- 27:13 - Black Widow dialogue option. I get 5.56 ammo. https://fallout.fandom.com/wiki/Black_Widow_(Fallout_3)
- 27:43 - Checking the baby.
- 27:58 - Back outside. I go downstairs, then north to the Sewer Entrance to Pitt Underground. I open it with Power Plant Key. https://fallout.fandom.com/wiki/The_Pitt_underground
https://fallout.fandom.com/wiki/Fallout_3_keys#Power_plant_key
- 29:31 - On the sewer, trogs ahead. I go through the hole in the wall.
- 30:28 - Going upstairs through the only path available.
- 31:02 - A Trog goes down the ramp.
- 31:43 - The ramp leads to the ventilation tunnel. Trogs ahead.
- 32:36 - Reaching another area. A first aid box is nearby.
- 32:57 - Killing trogs the floor below. Some appeared where I was.
- 34:11 - There are active frag mines below some traffic cones.
- 34:56 - The utility tunnel connects to another area. More trogs ahead, so I place some frag mines.
- 35:33 - Attempt at luring the trogs to the frag mines.
- 36:58 - Ah, whatever. I walk in and shoot the remaining creatures.
- 38:34 - Utility tunnel. Two frag grenades and an active frag mine below the dead slave.
- 38:49 - Gas leak and trogs in the next room.
- 40:11 - Going upstairs following the catwalks. Some trogs spawned out of thin air.
- 41:19 - A Factory Employee ID near a skeleton. I reach another room. https://fallout.fandom.com/wiki/Factory_employee_ID
- 41:43 - The switch on the catwalk activate the protection pod. It'll probably scan you looking for the ID found at 41:19.
- 42:08 - A first aid box near a broken terminal.
- 42:20 - The Uptown Floodlight Controls. I shut down the lights. https://fallout.fandom.com/wiki/Pitt_underground_terminal_entries#Uptown_floodlight_controls
- 42:37 - Going upstairs. I thought the mannequins were enemies (LOL).
- 43:10 - A workbench and first aid boxes.
- 43:51 - Chems on the couch and bricks.
- 44:53 - I had to return later to collect the stuff I left behind.
- 46:02 - Door to Uptown (Haven). I activated my Stealth Boy.
- 46:30 - Ashur was nearby. I kill him while he runs from the trogs flooding the place. https://fallout.fandom.com/wiki/Ishmael_Ashur
- 47:26 - I took Ashur's Key, Ashur's Power Armor, and the Juggernaut, a unique magnum (New Uniques mod).
https://fallout.fandom.com/wiki/Ashur%27s_power_armor
https://fallout.fandom.com/wiki/Fallout_3_keys#Ashur's_key
https://www.nexusmods.com/fallout3/mods/21441/
- 47:43 - I killed most raiders. I decided to kill all the trogs too.
- 49:24 - A closer look at Ashur's Power Armor and the Juggernaut.
- 51:11 - More trogs and surviving raiders.
- 54:41 - More trogs and raiders to kill.
- 55:46 - Using mines to kill the remaining trogs.
- 56:54 - To the MIll. Hammer and other raiders are killed. https://fallout.fandom.com/wiki/Hammer_(The_Pitt)
- 59:15 - I should have checked the Rotary Press terminal. https://fallout.fandom.com/wiki/The_Mill_terminal_entries#Rotary_press_terminal
- 59:34 - Bye, Bone. Faydra didn't attack. https://fallout.fandom.com/wiki/Bone_(character)
https://fallout.fandom.com/wiki/Faydra
- 01:01:27 - To Downtown.
- 01:02:06 - Talking to Wernher. I have access to The Ammo Press. Booster Shot perk earned. https://fallout.fandom.com/wiki/Ammo_press
https://fallout.fandom.com/wiki/Booster_Shot
- 01:04:32 - Talking to Midea. You can bring toys to Marie. https://fallout.fandom.com/wiki/Toys_for_Tots
- 01:06:48 - Leaving Downtown. I kill Mex and the last Pitt Raiders. https://fallout.fandom.com/wiki/Mex
- 01:08:39 - Crossing the bridge. Frag mines are on the way.
- 01:11:20 - Hand Cart to the Capital Wasteland.
The Pitt DLC was completed.
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Mods: (A - Z) (Updated! 07/11/2018)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
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CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
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Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
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Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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