Fallout 3 Walkthrough (Modded) Part 197 - 1440p reupload

2 years ago
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It's a reupload of the original video in 1440p (AI Upscale) because Youtube at 1080p is sometimes awful.
It's the third episode of The Pitt DLC. I collect all the remaining Steel Ingots and fight in The Hole.
https://fallout.fandom.com/wiki/The_Pitt_(add-on)
https://fallout.fandom.com/wiki/Mill_Worker

Timestamps for you:
- 00:35 - Waking up.
- 01:19 - In one alley, there's a hidden vent stash.
- 02:04 - To the Mill. https://fallout.fandom.com/wiki/The_Mill
- 02:54 - Back in the Steelyard. I go west and upstairs. https://fallout.fandom.com/wiki/Pitt_steelyard
- 03:48 - Ingots 47 and 48 on the right, between the barrels.
- 04:03 - Heading southwest towards the buildings.
- 04:12 - Ingots behind the fence. I'll find a way there. I take the stairs nearby.
- 04:45 - I reach the lower roof. I go from the catwalk to the pipes.
- 05:09 - Trog on the pipe. Steel Ingots 50 and 51 are at the end of that pipe. https://fallout.fandom.com/wiki/Trog_(The_Pitt)
- 06:11 - On the roof of the building to the north.
- 06:33 - Stairs to the upper roof. I approach the furnace, then I turn right.
- 07:33 - A Trog is behind some structures.
- 07:42 - Ingots 52, 53, 54, and 55 are near the first aid boxes and the Trog I killed.
- 08:16 - Heading south on the roof. I hide behind some machinery.
- 08:47 - Failing to hit the Wildman.
- 09:15 - Another Wildman.
- 10:08 - The edge of the roof. I was thinking about jumping down.
- 10:25 - Stairs to the top of the furnace.
- 10:52 - Wildman incoming.
- 11:59 - A laser turret.
- 12:49 - Stairs and catwalks to the top of the structure.
- 14:02 - More Wildman.
- 14:37 - On the north end of the catwalk, Private Ryan awaits. It's one of the Drunkwn Gnomes of The DC Interiors.
https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
https://www.nexusmods.com/fallout3/mods/5573
- 14:47 - On the opposite side, Ingots 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, and 67.
- 15:14 - An Auto Fire Mechanism (WMK) and first aid boxes. https://www.nexusmods.com/fallout3/mods/3388
- 15:54 - Back to the stairs below. Some Trogs attack.
- 17:07 - From the catwalks to the structure leading east. I reach another building to the east.
- 17:50 - Ingots 68, 69, 70, 71, 72, 73, and 74 on the catwalk.
- 18:34 - I jump on the structure and go up to the furnace again. I go downstairs to the roof of the factory.
- 19:43 - Back on the roof's edge (as in 10:08). I jump on the area below and survive.
- 20:37 - I jump on the catwalk below. It's on the other side of the fence seen at 04:12.
- 21:19 - Heading east. Steel Ingots 75, 76, 77, and 78 are near one dead slave. They are almost behind the eastmost tank
- 21:44 - Trogs spawned on the catwalk.
- 22:53 - Jumping on the area below the catwalk. Steel Ingots 79 and 80 are in the west end, near the fence and the dead body (04:12).
- 23:59 - Jumping on the machinery and then above the fence. I head north and through the open gates. Steel Ingots 81 and 82 are behind the old tires and below the stairs.
- 24:47 - Reurning to Everett. https://fallout.fandom.com/wiki/Everett
- 25:52 - I earn the unique Metal Blaster. https://fallout.fandom.com/wiki/Metal_Blaster
- 26:13 - Bombshell Armor earned. https://fallout.fandom.com/wiki/Bombshell_armor
- 26:37 - Leather Rebel earned. https://fallout.fandom.com/wiki/Leather_Rebel
- 26:57 - The Mauler is a unique auto axe. https://fallout.fandom.com/wiki/The_Mauler
- 27:44 - Checking the rewards.
- 29:52 - Back to the Steelyard.
- 31:04 - I go north and enter the Supply Plant. The door on the left can't be opened from this side. https://fallout.fandom.com/wiki/Supply_plant
- 31:32 - A broken Factory Protectron. https://fallout.fandom.com/wiki/Protectron_(Fallout_3)#Factory_Protectron_(The_Pitt)
- 31:36 - Radiation ahead. A Wildman is being chased by Trogs.
- 32:51 - Ingots 83, 84, and 85 are on the floor near the machine.
- 33:03 - Accessing the terminal. Lore time. https://fallout.fandom.com/wiki/Supply_plant_terminal_entries#Terminal
- 34:15 - Through the corridor ahead. More radiation.
- 34:47 - Trogs on the floor below. I throw a grenade. Some trap was activated down there.
- 36:11 - The foreman's office.
- 36:49 - Repairing equipment.
- 38:36 - The factory floor. I follow the path ahead.
- 40:39 - Healing items and ammo on the metal shelf.
- 41:10 - I follow the path to the right. I find some Wildman.
- 43:32 - Steel Ingots 86, 87, 88, 89, 90, 91, 92, and 93 near the overturned mining cart.
- 44:08 - You again? Now I follow the path to the left.
- 44:50 - Lockpicking the door near the skeletons. Bobby pins on the floor.
- 45:21 - Ingots 94, 95, 96, 97, 98, and 99 are on the floor (and shelf).
- 45:39 - Rad-X and RadAway.
- 46:02 - Accessing the terminal on the table. Lore time. https://fallout.fandom.com/wiki/Supply_plant_terminal_entries#Terminal_2
- 49:11 - A Factory Protectron awakened. It was not hostile.
- 50:52 - Going upstairs to the area above me.
- 51:41 - Flamer fuel and the Man Opener are on the bed. https://fallout.fandom.com/wiki/Man_Opener
- 52:26 - Stell Ingot 100 is on top of the dresser.
- 52:40 - Jet and other items are scattered around.
- 53:05 - Trogs near the machinery. I forgot to read the notes on the terminal.
- 54:18 - Gas leak on the corridor ahead.
- 54:45 - Switch near the bed activates the pitching machine.
- 55:29 - Switch at the end of the corridor opens the door near the entrance. I return to Everett.
- 56:56 - The last ingots. I earned the Perforator and the Tribal Power Armor. https://fallout.fandom.com/wiki/Perforator
https://fallout.fandom.com/wiki/Tribal_power_armor
- 01:00:29 - To Downtown to talk to Midea. https://fallout.fandom.com/wiki/Midea
- 01:02:40 - Ashur's speech.
- 01:04:26 - Inventory management.
- 01:06:06 - To the MIll to talk to Faydra.
- 01:06:44 - Talking to Spook. https://fallout.fandom.com/wiki/Spook
- 01:07:04 - Talking to Faydra. https://fallout.fandom.com/wiki/Faydra
- 01:08:42 - Entering the Hole. Round 01 begins. Beware of the radiation.
That is all, folks.
- 01:10:01 - Round 02.Grudd Bear and John Bear. https://fallout.fandom.com/wiki/Grudd_Bear
https://fallout.fandom.com/wiki/John_Bear
- 01:12:00 - Round 03 beg. I fight Grubber. He had the Infiltrator and the Apocalypse Gladiator Armor and Helmet (cut content). Another version of this armor was added by the New Uniques mod. https://fallout.fandom.com/wiki/Gruber
https://fallout.fandom.com/wiki/Infiltrator_(The_Pitt)
https://fallout.fandom.com/wiki/Apocalypse_gladiator_armor
- 01:13:23 - Pitt Fighter perk earned. https://fallout.fandom.com/wiki/Pitt_Fighter
- 01:13:41 - Talking to Faydra and Krenshaw. Ashur wants to talk. https://fallout.fandom.com/wiki/Krenshaw
- 01:14:20 - Retrieving all my equipment confiscated in episode 195.
- 01:14:48 - The Apocalypse Gladiator Armor and Helmet.
- 01:15:19 - The Infiltrator.
- 01:16:38 - Heading to Uptown.

Continues in the next episode.

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Mods: (A - Z) (Updated! 02/24/18)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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