Corrupted Room by NotAProGamer - Creeper World 4

3 years ago
8

Corrupted Room is a very interesting take on Rooms from Chaotea from NotAProGamer. I again like the use of Crazonium to prevent connections across the walls. Limiting the Arg, in the beginning, makes you have to plan how you want to play. Beware though, half the totems require Arg to activate... Terps are your friend on this map. I did not know until recently that they can remove corruption from the ground. To do this, you simply have to edit the terrain. In this case, it was easy to use the flood option as it selected all the corrupted terrain and slated it to be changed by the terps. Outside of that, get 2 sprayers built ASAP! 1 to collect the AC that is spawned and the other to dispense it. Get the second 1 over to the far side to cut off the creeper from getting too far. It will hold the creeper at bay until you can get energy over there for turrets. 9 mortars are all that you really need to beat the creeper into submission. Very fun map! I enjoyed playing this map a lot. Well done NotAProGamer!!

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