Sonic 2 - Sega Genesis - Part 1

2 years ago
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Sonic the Hedgehog 2 is a 1992 platform game developed and published by Sega for the Sega Genesis. It follows Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies. Sonic 2 introduces Sonic's sidekick, Miles "Tails" Prower, controllable by a second player. It features faster gameplay and larger levels in comparison to the first game, in addition to a new multiplayer game mode and special stages featuring pseudo-3D graphics.

Although Sonic the Hedgehog had been a major success, Sega was slow to approve the development of a sequel. Sega Technical Institute (STI) founder Mark Cerny started working on Sonic 2 in November 1991, and members of the original development team—including programmer Yuji Naka and designer Hirokazu Yasuhara—moved to California to join the project. Sonic 2 was intended to be faster and more ambitious than the first game. The development suffered setbacks, including language and cultural differences between the Japanese and American staff, and numerous levels were cut due to time constraints and quality concerns. As with the first game, Dreams Come True bassist and songwriter Masato Nakamura composed the soundtrack.

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