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Star Citizen 3.15 Quick Test Trade Mission.
In my trade ship the "Crazy Diamond."
This was a moderately successful yet buggy trade mission. Don't believe the reports of trade in game being fixed with no significant chance of a disconnect loss of your trade goods investment. Right after this trade I lost over 70K in trade goods after a bugged game disconnect. Trade is STILL after more than a year, broken.
One solution would be to have us pay for trade goods at the time of sale and not on pickup. That way there is nothing to lose when (not if) a bug causes a crash.
This simple fix will not ever be implemented. Risk of a buged loss of credits is one of Cloud Imperium Gaming (CIG) "credit sinks" to limit in game credit earned, ship purchases as opposed to a real cash purchase of ships. I believe Its as intended.
Shame on you CIG. You made promises to fix this broken trade game play, and instead embrace it.
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