Doom (Switch) - Return of the Motion-Controlled FPS

2 years ago
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[Note: This video and description were originally posted on Youtube on February 22, 2018.]

Color me surprised. On Monday, Bethesda patched Doom on the Nintendo Switch to include motion-controlled aiming. I never expected this to occur. Nintendo fans had previously asked for patches adding motion controls to FPS games (most notably, 007 Legends for the Wii U), but to my knowledge, no developer ever did this before.

After Conduit 2 was released for the Wii in 2011, I began eagerly awaiting another motion-controlled FPS, but nothing came out to satisfy my cravings. Aside from Activision's two Call of Duty titles (which I don't play), not a single online FPS was released for the Wii U utilizing the Wii Remote's pointer controls. I went the entire Wii U generation without a single motion-controlled FPS, or even a new FPS in general, because I do not buy dual analog-only shooters.

Keet and I kept saying that we would have to wait at least 9 years to get another motion-controlled FPS since that was the span between the release of Perfect Dark on the Nintendo 64 and The Conduit on the Wii. Luckily, we didn't have to wait quite that long this time. I originally had no intention of buying Doom, but after I heard about its motion control patch, I immediately purchased the game from Best Buy. The store had just one copy left in stock, so I got lucky.

So far, the game's motion controls feel decent, but there's a serious problem with gyro drift, as you'll probably see in this video. I am constantly having to re-center my cursor in the middle of each match because the gyro drift seems to recur every time you respawn. Hopefully Bethesda will patch the game again to fix this problem.

Also, I have both the motion sensitivity and horizontal/vertical sensitivity turned up to the max (100), and I still feel like I need approximately triple the current amount of horizontal sensitivity. I wouldn't mind another patch adding even more sensitivity.

There's definitely a difference between this control scheme and the old Wii Remote and nunchuck setup, especially since there are no longer any dead zones (you have to frequently re-center your cursor when using a gyro). However, I already have tons of experience with Splatoon 2, so it shouldn't take me too long to adjust to this game's nuances.

Hopefully more developers will support this control scheme and we will see a resurgence of the Wii FPS community.

In this video I did a team deathmatch on Ritual with Keet. The match was recorded on February 22, 2018.

Keet's channel: https://www.youtube.com/user/KeetAndBait

Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution. I'm using detached Joy-Cons with motion controls.

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