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Total Annihilation Kingdoms Intro
I only ever played the Demo as a kid and always wondered why they slapped the "Total Annihilation" tag on the title. I always thought that a different title would have done better.
From the Wiki:
Total Annihilation: Kingdoms, or shortened to Kingdoms, is a real-time strategy game developed and released by Cavedog Entertainment on June 25, 1999. It was the last major title from Cavedog. An expansion pack, The Iron Plague, was released in 2000.
The game was released with a book titled The Chronicles of Darien which contained the storyline, rules, units, et cetera.
Gameplay:
The game is played from a bird's eye perspective. Players choose between four factions - Aramon, Veruna, Taros and Zhon (As well as Creon, in the Iron Plague expansion), all of which start with a monarch, who is initially used to build structures and form an army. The monarch itself also possesses an array of spells which it can use to defend itself or turn the tide of the battle. While in single-player mode, victory is accomplished by following each scenario's objectives, multiplayer mode offers victory by the destruction of all the faction's units and structures or simply the monarch alone. Unlike Total Annihilation, players utilize a single resource (Mana), which can be generated and increased by building resource-gathering Lodestones in special locations. However, like in Total Annihilation, players can recycle debris/carcasses of fallen units and structures as well as natural objects of the map, like trees and stones, to acquire instant amounts of mana.
Comparison to Total Annihilation:
Total Annihilation: Kingdoms is the second installment of the Total Annihilation franchise. Although the game is neither a prequel nor a sequel to the original Total Annihilation, comparisons between the two games are inevitable. There are numerous thematic and design differences between Total Annihilation and Kingdoms.
-A more in-depth storyline, told with cutscenes between missions, just as Total Annihilation had, but with more detail
-A change from a futuristic to a fantasy setting
-Simplified resource management, with just one resource (mana) instead of two (metal, energy)
-Four sides at the start, as opposed to the original's two, with an expansion pack that added a fifth
-While the original Total Annihilation has players playing through the Core or Arm campaigns separately, Kingdoms switches between the four groups, players playing each side as the levels progress.
Unlike the original Total Annihilation, which has most of the units on its two factions virtually the same, other than in appearance, Kingdoms has very distinct characteristics between factions.
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