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Fallout 3 Walkthrough (Modded) Part 205
This is the third episode in the ruins of Crystal City. It's a place added by the A World of Pain mod. https://www.nexusmods.com/fallout3/mods/17965
DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542
Here are the timestamps:
- 00:35 - The terminal that opens that door is broken. Is there a key to open the door?
- 00:44 - I can't use the Sector D Access Terminal to open the door next to it.
- 01:01 - The path to the quarters (Sector B) is blocked by debris.
- 01:10 - A Magnum and ammo on the table.
- 01:19 - Stairs to the lower level. I kill the deathclaws downstairs.
- 02:11 - I go north through the irradiated water. Some rooms are blocked by rubble and debris.
- 02:36 - Another blocked room near the Nuka Cola Machine. A Quantum bottle is on the floor.
- 02:59 - I unlock the terminal near the Gunking sign. I open the door. Lots of ammo boxes in the room.
- 04:32 - A Guns And Bullets on the table.
- 04:43 - Lockpicking the drawers near the safe (very hard). A unique Defective Auto-Plasma is in one of them.
- 05:23 - Lockpicking the safe (very hard). More ammo and a US Army: 30 Handy Flamethrower Recipes.
- 05:50 - A rare 32 Cal Submachine Gun. More guns in the cabinets.
- 06:53 - Testing the Defective Auto-Plasma. I return upstairs.
- 07:23 - I was thinking about where the key to that door might be.
- 07:44 - Repairing the Defective Auto-Plasma.
- 08:36 - Heading to Crystal City Sector A.
- 09:15 - The team will wait while I go downstairs. More Deathclaws in the area. I sneak around the place.
- 10:24 - Sneak attack on the Deathclaw Young.
- 10:38 - Checking the door to the west. The Cold Storage Access Terminal requires a key.
- 10:50 - The terminal upstairs is locked too.
- 11:25 - Looting the room where I killed the Deathclaw.
- 13:13 - A grenade box in the previous room with beds. There's ammo on the beds.
- 14:08 - Two Plasma Mines on the briefcase. Many items and containers are on the counter.
- 15:51 - Ammo and first aid boxes under and above the table. More containers on the beds too.
- 16:26 - Oops! A Deathclaw was nearby.
- 16:53 - My not-well-planned attack almost goes completely wrong.
- 17:27 - Heading south through the tunnel. I throw a grenade at the Deathclaw to the left.
- 18:15 - I find Stanley Dawson's Diary Part 10 (did I miss the other part?) in the room to the east.
- 19:08 - The Cold Storage Password is on the floor near the skeleton.
- 19:14 - I couldn't interact with the knife stuck in the machinery.
- 19:19 - Accessing 4D Containment Terminal. I can use my high Science or Repair skills to retrieve the 4D Storage Mark 4. Now I can carry even more stuff.
- 19:57 - Now I check the west end of the corridor. I call the team while I open the containers.
- 20:25 - Folks were using the area as the toilet. The pit ahead is highly irradiated.
- 21:02 - Back to the first Cold Storage Terminal with the password. Lots of crates to loot in the now-opened area.
- 22:07 - Medical supplies, AWOP food, and drinks.
- 23:10 - Unlocking the second Cold Storage Terminal upstairs. I can now enter the upper floor of the area storage area. More AWOP food and drinks.
- 24:38 - A closer look at the map. I imagined I may have missed something.
- 26:09 - Back to the Sub Levels.
- 26:24 - That locked door with a broken terminal was frustrating me. The locked Sector D too.
- 27:03 - Back to Crystal City. More Deathclaw spawned outside, including a Deathclaw Alpha (note the Enclave one).
- 28:10 - Testing the Defective Autoplasma on the remaining creatures. Collecting more meat and blood.
- 30:11 - Checking the local map and back to the Vault-Tec Office. I didn't find any key.
- 32:20 - I leave Crystal City without opening the sub-level doors.
- 33:11 - Back to Metro Hub tunnels. I return to Chelk's body location to find the unique Silenced Sniper Rifle.
- 34:40 - Leaving the Metro Hub and the fire station.
- 36:04 - Some Deathclaws (including Matriarchs) spawned around Old Olney.
- 37:39 - Heading to Cooper's Hotel to tell The Taxidermist about his friend's whereabouts. Killing the Talon Mercs nearby.
- 39:21 - Entering Cooper's Hotel. Some raiders respawned inside.
- 40:22 - Talking to The Taxidermist about Chelk and Doomfist. I earn 1000 caps as a reward.
- 41:10 - Buying and selling stuff.
- 43:40 - Leaving The Taxidermist Room and Cooper's Hotel.
That's all, folks! I'm considering updating this video with the stuff I missed in Crystal City.
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Mods: (A - Z) (Updated! 07/11/2018)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.4 (Color LUT by myself, DPX, Cross Process - updated - Quint Bloom 07/11/18) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep, Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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