Premium Only Content
Fallout 3 Walkthrough (Modded) Part 203
Under the ruins of Old Olney, its metro hub and Crystal City remain to be explored. Those are another location added by A World Of Pain. https://fallout.fandom.com/wiki/Old_Olney
https://www.nexusmods.com/fallout3/mods/17965
DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix). https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542
Follow the timestamps:
- 00:34 - I'm at Vault 92 entrance. It's the close and safest place to fast travel. https://fallout.fandom.com/wiki/Vault_92
- 01:00 - There are Deathclaws around the town, including a Matriarch.
- 03:40 - I walk east and around the town. I go south to the fire station and enter the city.,
- 06:28 - Another Matriarch near the fire station.
- 07:08 - Deathclaw to the west.
- 07:51 - Equiping the Lewis MK II Machine Gun before entering Old Olney Fire Station.
- 08:30 - Deathclaw inside the place too. Matriarchs too.
- 10:08 - The truck is about to explode.
- 10:50 - Looting the place.
- 11:44 - Entering the hole on the floor. Another Deatchlaw is in the cave.
- 12:20 - I already opened the crate on the cave in previous episodes.
- 12:43 - I haven't visited Olney Metro Hub Ruins yet.
- 13:38 - Checking the upper area of the fire station first. There's a stimpak inside the briefcase near the couch.
- 14:52 - Entering Olney Metro Hub Ruins.
- 16:21 - Opening the door. Surprise, another Deathclaw.
- 17:41 - Reaching the train tracks.
- 18:44 - Heading south through the radiation. More Deathclaws.
- 19:38 - Deathclaws Hulks were added by AWOP.
- 20:09 - I find Chelk's body near the end of the tunnel. He is mentioned by the Taxidermist in Cooper Hotel (unmarked quest). A Chinese Army Spec Ops and the Deathclaw Corpse Requisition Order are in his body.
- 22:26 - Heading north through the metro tunnel.
- 23:19 - Deathclaws in the path to the west.
- 25:54 - Heading south through the other tunnel. Matriarch ahead.
- 27:57 - There are two Nuka Grenades in the Rotting Human Corpse near the rubble.
- 29:12 - I enter the room to the west.
- 29:57 - The storage room on the right has some items and containers scattered around.
- 30:44 - The path on the left connects with the sewer tunnels.
- 31:52 - The tunnels to the left connect to the Olney Sewers (already visited in episode 115). There's some ammo near the ladder.
- 33:10 - I return to the metro tunnel where the Tunnel To Crystal City is.
- 34:26 - A grenade box near the bricks. Crystal City has more Deathclaws. Ignore the white texture bug. I think it's caused by the number of creatures in the area.
- 35:30 - I order my followers to wait while I try to sneak into the area. I place some frag mines first.
- 38:51 - Missile Launcher vs. the Matriarchs. I try to lure them to the mines I placed.
- 40:35 - Deathclaw incoming!
- 44:11 - Another Matriarch.
- 42:08 - Shooting the creatures at the south end of the area. Grenades on the Matriarch on the roof of the building.
- 42:59 - Switching to the FN FAL. That Matriach attack was almost lethal.
- 44:05 - I go to the escalator on the left to have the high ground. I use the Tactical Sniper Rifle on the Deathclaws.
- 45:20 - Matriarchs have a lot o HP. I switch to the Missile Launcher, but I'm running out of ammo.
- 46:35 - Calling the team and walking around the area.
- 47:50 - Following the metro cars to the south. I use Vengeance against the damn Deathclaws.
- 49:06 - I go to the mezzanine where the local cinema is. I use the stairs and escalators to reach the upper mezzanine to the west. That Matriarch I tried to kill at 45:20 is there.
- 50:34 - Another Matriarch. I honestly lost count of how many I killed.
- 51:28 - The metro exit is blocked by debris.
- 52:37 - Sniper rifle ammo and first aid box on the metal cart. Also, some chems on the floor.
All right, guys. I'll continue exploring Crystal City in the next episode.
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Mods: (A - Z) (Updated! 07/11/2018)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 2.0 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.4 (Color LUT by myself, DPX, Cross Process - updated - Quint Bloom 07/11/18) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep, Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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