Best SMG in Mass Effect 3 - Legendary Edition - plus gameplay using it [PC 1080p HD]

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The Blood Pack Punisher is the best submachine gun in Mass Effect 3 and one of the best weapons in game.
The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor.

In Legendary Edition it is available from the Elkoss Combine Arsenal Supplies terminal in the Presidium Commons for a base amount of 10,000 credits. Huge advantage is that the players can purchase it early, at the beginning of the game, after a couple of missions (after Priority: Palavan).

In Singleplayer:

- Sustained shooting will trigger the armor-piercing round to fire every 8 rounds. The special round is represented by a backfire effect and a sudden jolt in the weapon's recoil. This heavy recoil effect will not happen if the trigger is not held for a full 8-round 'burst'.

- As submachine guns go, the Punisher is rather heavy, so for power-dependent classes it is best used on its own or with the SMG Ultralight Materials mod if the player equips a second weapon.
While it has decent damage and a good rate of fire, the Punisher is inaccurate at long ranges. When using it, it is recommended to fire either up close to the enemy, or from cover where the crosshairs will reduce in size.

- For Infiltrators, the Punisher serves as a solid backup for close range. The damage and rate of fire are comparable to an assault rifle, but with half the weight. This allows the player to equip a sniper rifle, Punisher, and even a heavy pistol, all while maintaining a bonus to their power recharge speed. Further, combined with Disruptor Ammo, it's more efficient to shred heavy targets such as Geth Primes or Cerberus Atlases with a Punisher than to use a M-92 Mantis at distance, especially in tight quarters where the slower reload time of a rifle gives the enemy the opportunity to close in. The same can be true using Warp Ammo or Armor-Piercing Ammo for Brutes and especially Banshees.

- For those who wish to use the gun at longer ranges or want to shoot more accurately, the SMG Scope is recommended. While looking through the SMG Scope, the gun does have a high vertical climb but this can be controlled by moving the reticule down while shooting or burst firing. Shooting from cover will also help reduce vertical climb.

- The vertical climb problem can be largely eliminated by using the SMG Recoil System mod, which can be found in the Mass Effect 3: Leviathan DLC.

- Adding the SMG High-Velocity Barrel from Mass Effect 3: Leviathan allows the Punisher to literally be a power-based class's only weapon, melting through even Atlases with ease.

- The Punisher is highly effective with Marksman when the power is evolved for firing rate and duration. Marksman greatly increases the already impressive damage potential of the Punisher while also making it viable at mid to long ranges, however equipping the SMG Recoil System may be needed to compensate for muzzle climb.

- When combined with damage boosts from multiple sources such as Warp, Cryo Blast, Cryo Ammo and Proximity Mine, the Punisher can eat through armored targets at close range with frightening speed even on Insanity.

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