Best and most fun Sniper Rifle in ME3 - Legendary Edition - plus gameplay using it [PC 1080p HD]

3 years ago
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The M-90 Indra is a sniper rifle in Mass Effect 3 (and Mass Effect: Andromeda). I consider it the best Sniper Rifle in game and one of the best weapons in ME3, because:
- using it is very engaging and fun,
- can be used from the beginning of the game
- is very cheap and easy to be upgraded to V (five).
- is a very comfortable to use weapon,
- is extremely versatile, etc
Maybe Black Widow Sniper Rifle is more powerful, but The Black Widow can be purchased from the Spectre Requisitions terminal in the Citadel Embassies for a base amount of 125,000 credits in Mass Effect Legendary Edition. There is no way to use Black Widow from the beginning of the game, and is very hard to buy and upgrade it.

The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip.

In Legendary Edition it is available from the Kassa Fabrication terminal in the Presidium Commons for a base amount of 10,000 credits.

-The Indra is the only fully automatic sniper rifle in the game.
-The Indra has very low damage-per-shot for its class. This makes it nearly impossible to get one-shot kills especially at higher difficulties, which is one of the key advantages of many sniper rifles. On the other hand, low damage means that the Indra can be used against any enemy without being overkill. It is also less punished by the shield-gate mechanic especially on higher difficulties.
-An Infiltrator can get up anywhere from seven to twelve shots off while cloaked, depending on power evolution ranks chosen.
-An Infiltrator with the bonus power Marksman is incredibly effective with the Indra. With Marksman evolved for Accuracy and Headshots, and Tactical Cloak evolved for Sniper Rifle Damage, the Indra is capable of causing massive damage to any enemy, even on Insanity. To take full effect of this setup, the Indra should be equipped with a Sniper Rifle Concentration Mod and Cryo Ammo.
-When not zoomed in, the weapon behaves more like an assault rifle with little recoil. However, similarly to most other sniper rifles, the Indra suffers a heavy damage penalty when fired from the hip, making it very ineffective outside of zoom.
-Like any fully automatic weapon, it requires the player to compensate for recoil by lowering the aim. This can make getting multiple headshots on target difficult. An alternative approach that works with some weapons (such as the M-29 Incisor) is to aim for the chest first, and allow the rifle's recoil to bring the sights up to the target's head.
-The Indra also has the largest ammo capacity of any sniper rifle available at 180 rounds without upgrades.
-With its minimal recoil and fast rate of fire, combined with a sniper rifle's increased chance of triggering ammo effects (Cryo, Incendiary), it is a good fit for Soldiers and Infiltrators looking to take down unshielded enemies or large enemies in short order.
-A level V Indra is one of the lighter sniper rifles in the game, making it quite versatile for power user classes like Adept, Engineer, and Vanguard.
-Vanguards sporting a level V Indra and a level V Disciple can be quite versatile and devastating even on insanity difficulty as it gives them unparalleled battlefield control, e.g. Pull+sniper rifle for long range engagements and Charge+Nova+shotgun for short range engagements while keeping power cool-down delay to a minimum.
-Although the bullet impacts may look like explosions, this weapon has no area of effect damage.

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