Let's Play - Final Fantasy I (GBA) part 12

3 years ago
32

We get the Rosetta Stone from Dr. Unne, so we can learn the Lufenian language. Then we go to Lufenia to get the chime. After we get the spells I need, we go to the Mirage Tower to reach the Flying Fortress. After the fiend of wind is taken care of, I go up and down on the bridge to find and challenge the very rare Death Machine (Warmech in the NES version). Sheesh! Finding that thing was like trying to catch a shiny pokemon. You have no idea how many random encounters I fought and items I used to recover.

Normally, I would post a link to where I got the game ROM, but I'm going to keep it secret, because I don't want the Nintendo ninjas to kill that website like they did with Emu Paradise. Sorry to say, but you're going to have to find a emulator ROM site on you own. But I will share you the link to Visual Boy Advance: http://www.emulator-zone.com/doc.php/gba/vboyadvance.html There's so many Visual Boy downloads, I don't remember where I got it from or if this one is legitimate. Let me know in the comments section, if this link is fake.

Tags: Red Dragonette, gameboy advance, GBA, FF1, FFI, Dawn of Souls, Square-Enix, RPG, JRPG, role-playing game, gaming, video game, playthrough, walkthrough, White Wizard, Knight, Ninja, Black Wizard, Unne, Tiamat, Death Machine, robots, adamantite, green crystal, orb, secret optional boss, teleporter, warp cube, world map, ancient history, observation window, civilization, cutscene, Melmond, Crescent Lake, Gaia, Yahnikurm Desert

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