Fallout 3 Walkthrough (Modded) Part 180

2 years ago
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I continue helping the Outcast to clear Roosevelt Academy from Super Mutants as part of the Wasteland Violence mod. https://fallout.fandom.com/wiki/Roosevelt_Academy
https://www.nexusmods.com/fallout3/mods/20298

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

The timestamps are below:
- 00:25 - I'm at the Maintenance and Evacuation Tunnel. The fight begins.
- 01:31 - Heading downstairs to rescue a Wasteland Captive.
- 02:20 - Looting the gore bags.
- 02:45 - Ammo on the shelves to the left.
- 03:42 - Heading downstairs and inspecting the area.
- 04:13 - Lockpicking the door and killing the Super Mutants in the sewer.
- 05:07 - Looting the dead.
- 06:13 - Ammo near the radioactive barrels.
- 07:07 - The local map. I head south.
- 07:26 - A switch on the wall. It opens the trap door.
- 08:04 - I need to find the key to open the door to the Library. So, back to the sewer.
- 08:23 - The room I was at 04:13. There's a Pugilism Illustrated on a metal shelf.
- 08:32 - Checking the map. I'll check the area to the north.
- 09:12 - Again, checking the map. I was lost.
- 09:34 - Gas leak area. The Outcasts killed the mutants in the next room.
- 10:04 - There's a grenade bouquet on the path on the right.
- 10:59 - Rescuing a second Wasteland Captive.
- 11:43 - Looting the gore bags.
- 12:33 - The local map. I'll check the room to the south.
- 13:11 - Some frag grenades near the machine in the center of the room.
- 13:35 - To the tunnel where I disabled the grenade bouquet (10:04).
- 13:58 - Entering Roosevelt Academy. I thought that explosion was going to kill someone.
- 14:40 - Torchinng the Super Mutants upstairs to help the Outcasts.
- 16:03 - Look up!
- 16:43 - One more enemy in the administration room.
- 17:26 - Checking the west side. I didn't check the infirmary properly.
- 18:05 - To the other hallway to the west.
- 18:16 - Hacking the terminal near the safe. The safe had a Stealth Boy and some chems.
- 19:27 - Collecting medical supplies in the infirmary.
- 21:23 - A D.C. Journal of Internal Medicine on the desk in the southwest corner.
- 22:31 - In the entrance looting the dead.
- 23:25 - To the hallway to the north. Many lockers and rooms to loot.
- 24:54 - A Super Mutant on the upper floor.
- 26:04 - Another enemy survived. The room on the right has a tripwire with grenades falling through the pipe.
- 26:33 - Where were you hiding?
- 28:05 - Checking the left side first.
- 28:51 - I think that's where I came from. Another look at the map.
- 29:05 - I need the key to open the exit door.
- 30:20 - To the east side of the building.
- 31:34 - The Headmaster's Terminal. I activate the nearby Protectron to avoid a fight.
- 31:58 - Meeting Dean Dewey, the Protectron. I use the Robotics Expert option.
- 32:34 - There's a Pugilism Illustrated in the men's toilet nearby. It's near a dead raider's body.
- 33:05 - Stairs to the second floor.
- 33:54 - Gore bags in the room on the left.
- 34:29 - Room above the room with the tripwire. There's an ammo box nearby.
- 35:31 - Stairs to the third floor.
- 35:52 - Oops! More Super Mutants are alive. Man, I have many blood samples to return to Paladin Tristan.
- 37:01 - A rigged terminal.
- 38:02 - I was lost again. Another look at the map.
- 38:35 - Be careful with the hole in the floor. I reach the door on the other side and only fall.
- 40:00 - More success in the second attempt. Another stair to the top floor.
- 40:41 - The door leads to ammo boxes and a cabinet with the *Roosevelt Utility Key*.
- 41:59 - I returned to the Maintenance and Evacuation Tunnel. I could have opened the door to the outside.
- 43:27 - I go south to that locked door I found at 08:04.
- 44:48 - Door to Roosevelt Library. More mutants to kill upstairs.
- 46:03 - Take the Roosevelt Library Key from the Super Mutant Overlord to finish the quest. With mod New Uniques installed, a new unique minigun called "Chaingun" can be looted from that Overlord. https://www.nexusmods.com/fallout3/mods/21441/
- 47:22 - Inventory management.
- 48:49 - Ammo, a Stealth Boy, and a Nuka Cola Quantum. Also, a safe on the wall.
- 49:58 - Checking the upper floor.
- 51:10 - Another Stealth Boy in the ladies' room.
- 51:56 - Using the Roosevelt Library Key to open the door.
- 52:35 - It's night already. The Outcasts will now build a camp outside. You will also have a locker at your disposal.

That's all, folks! Good night and until the next episode.
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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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