Fallout 3 Walkthrough (Modded) Part 179

2 years ago
36

I continue my exploration of the Capital Wasteland. Also, a battle takes place at Roosevelt Academy. Of course, I'll join the fight.

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

Follow the timestamps below:
- 00:26 - I'm at Musty Caverns entrance. I see some shacks to the west. https://fallout.fandom.com/wiki/Musty_caverns
- 01:04 - A Bloodclaw from the Imperfection mod. The poor creature keeps tripping.
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=1000009681
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=86683
- 01:38 - Giant Ant, be gone.
- 02:41 - I approach Mason Dixon Salvage. http://fallout.wikia.com/wiki/Mason_Dixon_Salvage
- 02:47 - Sneaking between the cars. There were more super mutants than I expected.
- 03:50 - My modified 14mm pistol worked well.
- 04:27 - Looting the dead.
- 05:28 - Freeing the Wasteland Captive.
- 06:11 - Ammo boxes on the trailer.
- 06:30 - Entering the (southern) Abandoned Shack.
- 06:51 - Ammo boxes.
- 07:11 - A Tumblers Today on the floor, between the fridge and the footlocker.
- 08:25 - Entering the (northern) Abandoned Shack.
- 08:35 - A Nikola Tesla and You and a first aid box on the table.
- 09:08 - A D.C. Journal of Internal Medicine on the floor.
- 10:34 - I plan to head south toward the Roosevelt Academy.
- 11:06 - Sniping some raiders and helping the mercenaries on the road.
- 12:23 - Trading with the mercenary.
- 13:23 - A mutant survived.
- 14:09 - Heading south of the Drowned Devil's Crossing. https://fallout.fandom.com/wiki/Drowned_Devil%27s_Crossing
- 14:45 - Raiders under the bridge.
- 15:52 - There's a Grognak The Barbarian on a table in the destroyed shack near The Silver Lining Drive-In. I missed the book when I visited the place for the first time. https://fallout.fandom.com/wiki/The_Silver_Lining_Drive-In
- 16:34 - A Lying, Congressional Style was inside the secure case on the ground. It was added to the drive-in by some mod.
- 17:48 - An Albino Radscorpion near the ruined houses.
- 19:00 - Discovering Faded Pomp States. I inspect the ruins in search of loot. http://fallout.wikia.com/wiki/Faded_Pomp_Estates
- 20:27 - Shooting the mutants to the south, around the building.
- 22:44 - As I cross the road towards Rosevelt Academy, the quest "Batte For Roosevelt Academy" begins. With Wasteland Violence Mod, the Brotherhood Outcasts will launch an assault on Roosevelt - Academy to drive out the super mutants. If you help them clear out the mutants, the Outcasts will set up a permanent encampment, which you can use as an outdoor player base. A scavenger that you can barter with will hang out in the camp. The scavenger has excellent repair skills. I apologize for the low frame rate from this point forward.
http://fallout.wikia.com/wiki/Roosevelt_Academy
https://www.nexusmods.com/fallout3/mods/20298
- 23:07 - Sniping the Super Mutants.
- 25:48 - More Super Mutants.
- 27:02 - The Outcast Protector doesn't have much to say.
- 27:34 - Tha podium was added by To Sleep - Perchance To Dream mod. https://www.nexusmods.com/fallout3/mods/6921
- 27:39 - The Dream - Note found in the Lectern also belongs to the mod. I'll do the quest mod later.
- 28:59 - Looting whatever I can carry.
- 31:29 - A safe in one of the houses across the road.
- 33:50 - Behemoth in the parking lot of the academy. Its death completed the first part of the quest. The Roosevelt Coach's Key is in its inventory. Now I can enter the buildings.
- 36:34 - A Pugilism Illustrated in a fireplace in a ruined house in Faded Pomp Estates.
- 37:55 - Entering the Roosevelt Arts and Athletics with the key I found.
- 38:11 - Another fight between Outcasts and Super Mutants. I torch the enemies.
- 40:19 - Going upstairs to clear the upper floors.
- 41:10 - Looting the rooms.
- 42:00 - A safe on the wall and ammo on the desk.
- 42:22 - A Tumbler's Today is on the same desk.
- 43:29 - Looting the dead.
- 44:31 - Going downstairs.
- 46:06 - The local map. I was lost for a second.
- 48:04 - In the toilet, a suitcase. The Dream - I Had A Dream note, Dream - Note In The Professor's Briefcase holotape, and Dream - The Professor's House Key belongs to the To Sleep - Perchance to Dream mod.
- 50:00 - Checking the rooms and hallways for loot.
- 54:50 - Heading downstairs to the Maintenance and Evacuation Tunnel.

The battle for Roosevelt Academy continues in the next episode.
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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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