Fallout 3 Walkthrough (Modded) Part 168

2 years ago
98

Completing Contracts 32, 33, 34, and 35 from The Regulators mod. https://www.nexusmods.com/fallout3/mods/15645

Follow the timestamps below.
- 00:26 - I'm at Chryslus Building. The target from Contract 32 is to the north. https://fallout.fandom.com/wiki/Chryslus_Building
- 01:14 - Raiders are guarding the Townhouse entrance.
- 01:40 - Nice sunrise in the Wasteland.
- 02:23 - Telling my followers to wait outside. I'll go in alone.
- 02:45 - Small interior with lots of raiders. It's Burnmaster time.
- 02:54 - Take a sip/shot every time someone says: "Holy shit! Someone got themselves whacked".
- 03:17 - Raider Boss got himself whacked.
- 04:11 - Looting the dead. Also, collecting the Finger of Fugitive from the Raider Boss.
- 06:58 - The reward safe and footlocker are in the bathroom upstairs.
- 09:19 - Completing Contract 32.
- 09:59 - Starting Contract 33. To the Hillcrest Shack.
- 10:37 - I forgot the team at the Townhouse.
- 11:46 - I fast-travel to the Ramp Camp (also from this mod). It's close and safer than Old Olney. https://fallout.fandom.com/wiki/Old_Olney
- 13:39 - Heading northeast. Albino Radiscorpion attacks.
- 14:23 - Sniping the raiders guarding the place.
- 16:26 - Discovering Hillcrest Shack, killing the remaining raiders outside.
- 19:00 - Going in alone. It was easier than expected.
- 19:45 - Collecting the Finger of Fugitive from the Raider Boss.
- 19:56 - Reward safe, footlocker, and ammo boxes.
- 22:11 - Completing Contract 33.
- 22:54 - Starting Contract 34. Enclave folks at the Cul-de-Sac House. Don't go there unprepared.
- 23:18 - I'm at Jury Street Metro Station. The house is to the south. https://fallout.fandom.com/wiki/Jury_Street_Metro_station
- 23:41 - I don't know what that experience points were for.
- 24:50 - Lots of high-level Enclave Troopers. With FWE, enemies like Heavy Gunners are also present.
- 25:11 - Weston Arms Gauss Rifle + headshots.
- 27:20 - Ooops. Two soldiers were still alive. Also, a Bloodclaw is not far away (Imperfection mod).
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=1000009681
https://www.nexusmods.com/fallout3/mods/18434?tab=files&file_id=86683
- 29:22 - Followers will wait outside. That was a poor decision. Save the game.
- 30:03 - Grenade hit the guy and exploded too close. I run into a corner to heal.
- 30:13 - Grenades and Burnmaster got the job done.
- 30:49 - The amount of Enclave Power Armor and energy weapons to loot later was significant.
- 31:14 - Collecting the Finger of Fugitive from the Enclave Boss. He was the only Officer in the area.
- 32:41 - The reward safe and footlocker are in a room upstairs.
- 34:56 - Completing Contract 34.
- 35:47 - Starting Contract 35. A Slaver camp northwest of Germantown Police HQ. https://fallout.fandom.com/wiki/Germantown_police_HQ
- 36:15 - I fast-traveled to Agatha's House. Crow's caravan was dealing with a Deathclaw near the bridge.
https://fallout.fandom.com/wiki/Agatha%27s_house
https://fallout.fandom.com/wiki/Crow_(Fallout_3)
- 40:00 - Another Bloodclaw.
- 41:19 - Reaching Germantown. The camp is further northwest.
- 44:10 - Crossing the ruins and bumping into an Albino Radscorpion.
- 44:59 - First Super Mutants in the area.
- 47:13 - More Super Mutants and a Behemoth to the west.
- 47:55 - Worst place for slavers to build a camp.
- 48:52 - Jumping on a nearby rock to have the high ground.
- 49:18 - Shooting target near trees sucks. The collision isn't the best.
- 50:24 - More slavers.
- 51:36 - Looting the dead.
- 52:15 - Collecting the Finger of Fugitive from the Slaver Boss. I'm not sure I was the one to kill him.
- 52:44 - Lockpicking the slave pen.
- 53:02 - The reward safe and footlocker are in the tent.
- 53:42 - Using the Missile Launcher against the Behemoth and other mutants.
- 54:23 - Behemoth incoming!
- 56:24 - Hmm, a shack down below. Also, more Super Mutants.
- 57:47 - Three mutants, one Albino Radscorpion, and a frag grenade.
- 58:34 - Ammo and first aid boxes.
- 59:19 - Back at the headquarters to complete Contract 35.
- 59:51 - Starting Contract 36. To the Tower Shack.

I'll complete more Wanted Contracts in the next episode.

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Mods: (A - Z) (Updated! 07/22/17)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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