Fallout 3 Walkthrough (Modded) Part 160

2 years ago
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I enter Fort Bannister, Talon Company's main base, to fight them. https://fallout.fandom.com/wiki/Fort_Bannister
https://fallout.fandom.com/wiki/Talon_Company

Follow the timestamps:
- 00:53 - There are still some Talon mercs guarding the outside.
- 02:06 - Running into more enemies.
- 03:14 - The sewer hole in the tent is one of the ways into the Commanding Officer's Quarters.
- 04:04 - Ammo and first aid box.
- 04:18 - With Broken Steel installed, you will find Paladin Jensen tied up in one of the tents. If you don't want to see him dead, don't untie him! He will run into the fort and likely be killed by a dozen mercs armed to the teeth. In addition, his team outside the fort will go to his rescue and likely die. Only you can do the job. http://fallout.wikia.com/wiki/Jensen_(Fallout_3)
- 04:58 - The DC Interiors Project adds Mr. Robinson, one of the drunken gnomes, to the ruined building in front of me. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
- 05:10 - More ammo boxes.
- 06:04 - Entering Fort Bannister Main. The place is guarded by more enemies.
- 08:25 - Enemies are alerted to my presence.
- 11:03 - Going upstairs. The Talon Company Commander and the Gunnery Master are on the upper floors. The New Uniques mod page says the Commando Armor will be worn by "the toughest Talon Company enemy" at Fort Bannister. I found the armor with the Talon Company Gunnery Master. https://www.nexusmods.com/fallout3/mods/21441/
- 12:22 - Schematics for the Bypass Module on top of the mainframe. (FWE). https://www.nexusmods.com/fallout3/mods/2761
- 12:50 - Lockpicking the wall safe. Also, there many scrap metal lying around.
- 13:24 - Another wall safe.
- 14:21 - In the Average locked room at the bottom of the concrete stairs, there is a copy of Big Book of Science, a Fat Man, and one mini-nuke.
- 17:04 - Lockpicking another door to the outside.
- 17:48 - I use the Sewer Entrance to Commanding Officer's Quarters. Soldiers and turrets guard the tunnels.
- 19:33 - The Talon Company Specialist had a MEC Gauss Minigun (FWE).
- 20:35 - Door to the missile launcher area.
- 23:16 - A copy of Nikola Tesla and You can be found atop the lowermost covered walkway in the missile launcher area, next to a Ham radio and an ammunition box. Look at the top of the screen, and you'll see the ammo box.
- 23:42 - The door at the lower level leads to the dormitories. More enemies.
- 26:49 - Ammo boxes.
- 28:10 - More soldiers in the next room. I almost died.
- 33:20 - The dining room. Then I go upstairs to an area with three paths.
- 34:23 - I first go to my left. The thermal vision shows three enemies on my right. I think they spawned in the previous rooms.
- 35:30 - Sneak Critical Attack on Commander Jabsco. https://fallout.fandom.com/wiki/Jabsco
- 37:12 - Taking Jabsco's Key and the Occam Razor. The new weapon model was probably added by FWE. https://fallout.fandom.com/wiki/Occam%27s_Razor
- 38:11 - The lower area has a turret, some tables, and a locked safe. Jabsco's Key can open it.
- 39:22 - A Nuka Cola Quantum. The footlocker can be opened with Jabsco's Key.
- 40:21 - Back to where I was at 34:23. I lockpick the door to the storage room. Ammo, chems, and first aid boxes.
- 41:19 - The followers killed the enemies I mentioned at 34:23.
- 42:36 - Door to the Fort Bannister Bunker. Instead, I run all the back to the dormitory area. I forgot to check the corridor to the north.
- 43:26 - Reaching the infirmary. More enemies.
- 44:19 - Lockpicking the safe on the floor.
- 46:15 - Ignore the white texture issue. For some reason, interiors with many enemies may cause this problem.
- 47:17 - Entering the bunker. Grenades and frag mines will help clear the area.
- 52:15 - The last enemies.
- 53:05 - I disarm the pressure plate and the rigged shotguns.
- 53:58 - Looting the dead.
- 57:35 - A copy of Guns and Bullets is found on top of that gun cabinet. The explosions made the book fall on the left side of the cabinet. It fell between the cabinet and the pipe. I only realized that later. https://fallout.fandom.com/wiki/Fort_Bannister?file=Guns_and_Bullets_Fort_Bannister.jpg#Fort_Bannister_main
- 59:51 - Opening the door to the outside.
- 01:00:49 - The fort was cleared from Talon mercs. With that, it'll be occupied by the Brotherhood, who reclaimed their stolen Aqua Pura barrels and caravan brahmin. Now you can finally untie poor Paladin Jensen. KIlling Jabsco before completing the Broken Steel main quest will prevent this event from happening. https://fallout.fandom.com/wiki/Aqua_Pura

That is all, folks!
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Mods: (A - Z) (Updated! 07/22/17)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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