Fallout 3 Walkthrough (Modded) Part 146

3 years ago
94

In this episode, a Glowing One will fly really high.

Timestamps for you:
- 00:26 - I'm at Chryslus Building. From here, I head north toward the houses.
- 00:50 - First raiders of the day.
- 02:12 - Discovering Townhouse. I think The Regulators mod added the map marker to this area.
- 02:48 - Some pre-war books are scattered around the house.
- 04:58 - Leaving the place.
- 05:19 - A Deathclaw Matriarch was nearby.
- 06:18 - VATS time.
- 07:32 - A tiny and friendly wasteland scorpion.
- 07:40 - I go east. Some raiders are on an overrun enclave camp.
- 09:23 - Oops! I didn't see her. It's looting time.
- 11:58 - Heading north and towards the houses. It seems DC Interiors didn't touch those.
- 13:10 - Another Matriarch.
- 14:11 - There's another enclave camp on the road to the east.
- 15:30 - It looks like that Deathclaw Matriarch was here before attacking me.
- 18:28 - Discovering Ring Road Gas (The Regulators mod).
- 19:01 - A Nuka Cola Quantum on the shelf and a bottlecap mine on the floor.
- 20:21 - Leaving the shack and triggering a Talon Company ambush.
- 21:50 - Wait. Where my companions went?
- 22:48 - A glowing one spawned west of the shack and under the monorail.
- 23:21 - I equip the Missile Launcher, use VATS, and see what happens.
- 23:27 - That Glowing One is the first ghoul to reach Earth's orbit. But wait, things will get weirder.
- 24:29 - Fawkes rushes out of nowhere and hits the Reaver with his hammer. It took some time for the ghoul to realize he was dead.
- 24:50 - I head northwest towards the ruined houses.
- 25:26 - Do you recognize that Glowing One? Yup, it's the one that went to space at 23:27.
- 25:55 - Grinders attacking from the north.
- 26:49 - Some raiders were near the houses.
- 26:59 - Ouch!
- 27:27 - Look! It's the flying Glowing One. Now I finish him.
- 28:17 - Ammo in the small trailer and under a table nearby.
- 29:26 - Entering The Raid Shack.Lots of raiders inside. https://fallout.fandom.com/wiki/Raid_shack
- 30:00 - A grenade to clear the kitchen. Then Burnmaster on the rest.
- 32:05 - There's a Tales of a Junktown Jerky Vendor on the table with the phone. Look on the left side of the screen. The book was under the telephone because of my grenade. https://fallout.fandom.com/wiki/Raid_shack?file=Raid_shack_Tales_of_a_Junktown_Jerky_Vendor.jpg
- 32:22 - The raider I killed in the kitchen has the Stabhappy, a unique weapon from Fallout 3. New mesh added by FWE (probably). https://fallout.fandom.com/wiki/Stabhappy
- 33:31 - Outside again. I follow the road to the east.
- 34:34 - More Grinders on the road to the north (Gangs of the Wasteland mod).
- 35:03 - That's the third Matriarch in this episode.
- 35:50 - I call the team. I should have checked the house to the north, though.
- 37:33 - Heading east again. I'm not that far from the Corvega Factory.
- 38:10 - I approach the abandoned houses. Some Grinders were fighting the local wastelanders.
- 40:22 - Discovering Waster Ranch. Either Wasteland Violence or The Regulators may have added this location.
- 43:10 - Checking the map.
- 43:58 - To the northwest. The tent and Festinger's Chasm were added by A World of Pain.
- 44:45 - Lockpicking the tent.
- 45:18 - The Talon Merc's Note on the desk. I'll not explore the cave now.
- 46:41 - Back in Canterbury Commons to sell some things.
- 48:37 - Dock Hoff was nearby.
- 48:41 - Where I left the team? Lol.
- 50:41 - Nice view.

There's more in the next episode.

---
Mods: (A - Z) (Updated! 01/15/17)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armors to match the FWE standards.)
New Vegas Anti Crash TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

Loading comments...