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Fallout 3 Walkthrough (Modded) Part 141
I reach Takoma Park through the metro tunnels. Lots of things to do there.
Here are the timestamps:
- 00:26 - Leaving the Vault-Tec Headquarters behind. Walking over the rubble, I discover Vernon Square East. https://fallout.fandom.com/wiki/Vernon_Square
- 01:08 - Ammo and first-aid box.
- 01:32 - Metal Gate to Vernon East/Takoma Park. https://fallout.fandom.com/wiki/Vernon_East/Takoma_Park
- 01:56 - Super mutants were near the entrance.
- 03:35 - A Lying, Congressional Style in the ticket booty.
- 05:06 - An Mirelurk King and more super mutants in the train tracks.
- 06:19 - Some frag mines to disarm.
- 06:47 - A pressure plate and a rigged shotgun at the end of the tunnel.
- 07:01 - Area with a safe and Nuka Cola Quantum.
- 09:02 - Walking into the only tunnel not blocked by debris. Venonlurk and another Mirelurk King ahead.
- 09:49 - Mirelurk King's body is having some issues. It just works.
- 10:35 - Another one.
- 11:31 - The fourth one.
- 12:08 - Five.
- 12:19 - Let's pretend we didn't see that, okay?
- 12:55 - Second Venonlurk.
- 13:53 - Reaching Takoma Station, mostly destroyed. There's only one way out.
- 15:11 - The third Venonlurk bites the dust. I loot the area.
- 17:18 - That Call Hafley radio is from the Wasteland Violence mod. It's used to fix the issue where NPCs and patrols vanish when entering the tunnels. I experienced that when exploring the Foggy Bottom / DCTA tunnel 014-B Potomac areas. https://www.nexusmods.com/fallout3/mods/20298
- 17:27 - Metal gate to Takoma Park. http://fallout.wikia.com/wiki/Takoma_Park
- 18:23 - Moving forward will trigger some super mutants to appear. They have missile launchers, so make them eat missiles first.
- 20:30 - A rigger baby carriage.
- 21:21 - Entering the Nifty Nifty Thrifty's. https://fallout.fandom.com/wiki/Nifty_Thrifty%27s
- 21:37 - That's the unique Takoma Park Little Leaguer Cap. http://fallout.wikia.com/wiki/Takoma_Park_Little_Leaguer_cap
- 23:36 - Now I go to the USO Club. The DC Interiors Project adds lots of interiors to Takoma Park.
- 23:53 - Some centaurs were inside. The place has some miscellaneous items to loot.
- 27:39 - Outside again. I loot some of the dead super mutants.
- 28:58 - Entering Mao Chop Suey.
- 29:12 - I need to stop running into gas leaks with my flamer equipped.
- 29:25 - Desperately trying to find a way to stop the music and avoid copyright claim...
- 30:53 - To the Western Union building.
- 31:20 - Lockpícking the first door, then hacking the terminal to open the second one.
- 33:17 - Hacking the terminal near the empty safes. It had the option to open a lock.
- 34:47 - Hacking the other terminal on the wall. Another lock opened.
- 36:25 - Yet another terminal to hack. All three computers have a "disengage lock."
option, but I'm not seeing any safe with anything valuable inside.
- 37:12 - Entering The First Edition building. The place is full of books.
- 39:54 - Entering A Cuppa Joe. There are super mutants on the upper floor.
- 40:47 - Ouch! That Heavy Gunner almost killed me. Eat some grenades.
- 41:50 - An Overlord was stuck inside a room on the upper above.
- 42:16 - Wait, someone is still alive.
- 43:11 - A Behemoth spawned inside the building. It got stuck inside the bedroom. I like Marts Mutant Mod works alongside DC Interiors. There's a compatibility patch on the DC Interiors page.
https://www.nexusmods.com/fallout3/mods/3211
https://www.nexusmods.com/fallout3/mods/5573?tab=files
- 44:42 - Looting the dead.
- 48:25 - I wonder if the French's Yellow Mustard still tastes good after 200 years.
- 48:58 - Pause the video. On the left side of the screen, you'll see one of the Drunken Gnomes of the DC Interiors Project. Lone Ranger fell in front of the window, between the couch and the small tree. Explosions may have moved it from its original position. Anyway, I'll return here in the next episodes to grab it. https://forums.nexusmods.com/index.php?/topic/1160541-dc-interiors-drunken-gnomes/
I'll continue exploring Takoma Park in the next episode.
---
Mods: (A - Z) (Updated! 01/15/2017)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
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