Fallout 3 Walkthrough (Modded) Part 137

2 years ago
116

I continue exploring the areas added by the Shadow And Dust - Volume 2 mod. https://www.nexusmods.com/fallout3/mods/17693/?

Timestamps are below:
- 00:25 - I just entered the Georgetown Canal Residences through the maintenance tunnels. I alerted the enemies while moving upstairs.
- 00:28 - For some reason, I couldn't disarm the tripwire on the stairs. My repair skill is high enough. The grenade bouquet was disarmed, though.
- 00:39 - Killing the enemies. They are getting hit by the trap near the door frame.
- 01:11 - General Washington Phillips III attacks me.
- 01:57 - A History of United States book, the Elevator Key Card, and the Georgetown Residences Key can be found in the General's body. The Bostom Massacre, a unique weapon, is also in his possession. You may want to use Fo3Edit to adjust the weapon damage to FWE standards. (I completely forgot to show the gun in action).
- 03:43 - More enemies in the entrance area.
- 04:02 - Grenade incoming!
- 04:54 - I go to the upper area. At least the Rerevolutionary Doctor isn't hostile.
- 05:48 - Ammo and other items in one of the rooms.
- 07:43 - There's an atomic bomb near the elevator. It seems to be the one mentioned in the terminal in the previous episode. It could be detonated from there, killing you in the process. Believe me, I tried it off-camera.
- 07:59 - Another Rerevolutinoary Terminal. I think It was possible to detonate the bomb using it as well.
- 08:44 - Frag mines, a mini-nuke, and a rigged shotgun near the exit door.
- 09:09 - I'm outside the Georgetown Canal Residence building. We explored the area in previous episodes.
- 09:14 - One side of the door I just unlocked says I need a key while the other is open. Maybe the door was duplicated, or I screwed something.
- 09:28 - Back inside. More frag mines were placed in the area.
- 09:58 - I lockpick the safe.
- 11:20 - I used the Rerevolutionary terminal but did not activate the bomb. I just disarmed it.
- 11:24 - The Lincolnites, the other faction, show up and attack me.
- 12:21 - I opened the elevator with the key retrieved from the general and returned to Georgetown Maintenace.
- 12:54 - Back to the Utility tunnel.
- 13:09 - I removed the frag mines on the stairs nearby. Then, I returned to the Parking Garage.
- 14:01 - I returned to Townsend and Associates to transfer the loot in the companions' inventory.
- 16:06 - Back to the Utility Tunnel.
- 16:17 - Checking the storage room on the left. It's the path where the frag mines were.
- 16:33 - I don't remember if that Red Pass Card has some use.
- 16:46 - On the floor next to the locked door, I find the "I'm not completely heartless..." note and Garbage Room Key.
- 17:35 - I open the door with the key. The guy mentioned in the note didn't escape.
- 17:50 - On the shelf, I find the RadAway Mixing Program. The place you need to go is Readi-Mix Chemical Concern Factory (Next to Mama Dolce's factory) in Arlington South.
- 18:35 - Just trash in the trash compactor.
- 19:00 - I checked the local map and noticed I missed the Drainage Chamber entrance in the trash compactor room.
- 19:45 - It was under the barrels. I need to find the key somewhere.
- 21:10 - Back to the Parking Garage, still looking for the key.
- 21:56 - There are still enemies on the other side. I loot the dead Rerevolutionaries and Lincolnites while exploring the area.
- 24:00 - More ammo boxes near the sandbags.
- 24:49 - Oops. More enemies.
- 26:05 - A door and a workbench on the other side of the garage.
- 26:30 - Accessing the Lincolnite Terminal.
- 28:45 - That's another door. I'll go there later.
- 28:56 - The door near the workbench leads to the Foggy Bottom Access. A bear trap and enemies await me.
- 29:19 - Level up! I chose the High-Tech Engineer (Rank 3) perk.
- 31:18 - The Lincolnite Soldier I killed has the Foggy Bottom Key. I unlock the door to the Foggy Bottom Station. We visited the place in previous episodes.
- 31:59 - Something is going on with the doors. It feels like two door triggers are overlapping each other. Anyway, I returned to the Foggy Bottom Access.
- 32:33 - Now I go through the door on the other side. It leads to Metro Shopping Hall.
- 32:49 - More Lincolnite in the area.
- 34:38 - Lots of tin cans to craft ammo or scrap metal if you have the Can-O-Matic from the Bubba School in Jury Street Station (An Evening With Mr. Manchester).
- 34:55 - Rigged baby carriage.
- 35:08 - More enemies on the hallways ahead. I chase them into a radio store.
- 36:07 - A sale pamphlet near one of the radios.
- 37:12 - A (very hard) locked door. Lots of safes to unlock inside it.
- 40:34 - The door past the radio store leads to the Woodley Park Station (Red Line). Some enemies were guarding the entrance.
- 42:03 - A safe in the room with Protectron. The Woodley Park Automated Attendant Password was inside. I can use it to activate the robot.
- 43:52 - Killing the Lincolnites in the platform.
- 45:11 - People are living in the station.

Continues in the next episode.

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Mods: (A - Z) (Updated! 01/15/17)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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