Fallout 3 Walkthrough (Modded) Part 100

3 years ago
32

I head east to the National Guard Depot. Many things happen along the way.

Timestamps for you:
- 00:06 - Nice sunrise near Farragut West Metro Station. https://fallout.fandom.com/wiki/Farragut_West_Metro_station
- 00:50 - Running into some Talon mercs and their robots near an old truck.
- 02:34 - And now some super mutants show up to see what was happening.
- 03:44 - Ammo boxes.
- 04:25 - An Enclave Vertibird lands nearby, and Enclave troopers attack.
- 07:43 - A Super Mutant camp.
- 09:17 - New Uniques mod adds a Plasma Cannon to the Enclave Hellfire Trooper that jumped out of the vertibird. https://www.nexusmods.com/fallout3/mods/21441/
- 11:04 - Entering the Shelter under the bridge. A feral ghoul inhabits the place.
- 11:56 - Lots of plungers in the clinic. New Uniques mod also adds a unique Plunger, the Poo Lunger. I totally missed it. They all look the same.
- 13:52 - An Overlord in the camp.
- 15:00 - Looting the gore bags, first aid, and ammo boxes. Luckily, I didn't detonate that mini-nuke.
- 15:47 - A dead mercenary with a backpack (NPC Travel mod, I think).
- 17:36 - The path ahead is blocked.
- 18:02 - Heading north.
- 19:27 - Raiders on the road ahead.
- 20:29 - Shooting some Grinders northeast of my position (Gangs Of The Wasteland mod) https://www.nexusmods.com/fallout3/mods/20669
- 22:29 - Oops! I didn't see some of them.
- 24:57 - I'm seeing some Talon mercs.
- 26:16 - Moving south and more super mutants. They are not that far from the previous camp.
- 27:45 - Rescuing a Wasteland captive.
- 29:44 - Moving east again. Looks like the Talon Company eliminated the remaining Grinders in the area.
- 30:30 - Discovering Friendship Heights and fighting the Grinders camped around the metro station. https://fallout.fandom.com/wiki/Friendship_Heights
- 31:04 - Ooof.
- 32:10 - Ammo, first aid boxes, and grenades.
- 32:13 - The Friendship Raider Note was likely added by A World Of Pain. It mentions a particular asylum I have yet to visit. https://www.nexusmods.com/fallout3/mods/17965
- 34:01 - I continue heading east.
- 34:21 - Super mutants killing some raiders.
- 34:57 -More mutants than I anticipated, and things go out of control.
- 37:08 - Healing the team.
- 38:02 - Discovering Rock Creek Caverns. I'm not going there today. https://fallout.fandom.com/wiki/Rock_Creek_caverns
- 39:06 - I continue heading east.
- 39:47 - I discover the National Guard Depot. https://fallout.fandom.com/wiki/National_Guard_depot
- 39:53 - I see something in the distance. It's a military droid (Imperfection mod, probably).https://www.nexusmods.com/fallout3/mods/18434
- 41:45 - Another military droid.
- 42:15 - And now, more Grinders shooting some wastelanders north of the depot.
- 42:55 - And on top of all that, some Garys show to fight, too (Wasteland Violence mod). https://www.nexusmods.com/fallout3/mods/20298
- 44:01 - A little more to the east, there was an Enclave camp. Some enclave troopers were murdering wastelanders. https://fallout.fandom.com/wiki/Fallout_3_Enclave_outposts_and_camps#National_Guard_depot
- 46:56 - The Friendship Settler's Note was added by AWOP. Again, it's something about an asylum.
- 47:38 - That abandoned tent is also part of AWOP.
- 47:45 - Inside the tent, I find the Transcribed Orders on the desk. I'm not going to investigate the asylum yet.
- 49:25 - I head back to the National Guard Depot.
- 52:38 - I enter the depot.

What is inside? Wait for the next episode.

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