Carrier Command Gaea Mission - Carrier Management Walkthrough

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+ Rumble & Subscribe For Updates & Newest Videos & Share Carrier Command Gaea Mission - Carrier Management Walkthrough ,Carrier Command is a real-time strategy game, where the overarching objective is to conquer and control islands. It features a 33-island archipelago on the moon Taurus.

The player's fundamental unit is the Carrier, from which they may deploy and dock up to four aerial units and four amphibious units. Other defensive and offensive systems are present, such as drones which protect the Carrier when under attack.

Battles take place in the air, on land, and by sea. The player can take control of any deployed vehicle at any time.

When traveling between islands, a timewarp mechanic accelerates time, greatly reducing the time taken to reach the next island. During timewarp, various maintenance activities, such as managing the production queue, sending produced items to the carrier and reconfiguring the player's island network can still be performed. The archipelago is composed of 6 distinct climatic zones: Wastelands, Arctic, Marshlands, Volcanic, Mountains and Temperate. The game features real-time weather changes and day/night cycles.

Islands may be used, once controlled, in one of three ways: defense, resource or production. Setting an island to defense will boost its defense rating, as well as that of any other island directly connected to it, making it more difficult for the enemy to capture. Resource islands continuously mine material which is used to produce items (fuel, weapons etc.), while production islands build the items. The higher the number of resource and production islands the player owns, the faster they can gather materials and build items. In addition, any island may be set as the stockpile island. This is the island from which the supply barque brings produced items to the carrier. Resource and production islands must have a supply line to the stockpile island in order to contribute their materials and production. If the enemy captures an island which is a key link in the supply chain, islands can become disconnected from the stockpile and the player loses the capacity of those islands until they are reconnected.

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