Follower Control Plugin! RPG Maker MV

Published May 24, 2021 429 Views

Rumble Hey RPG Makers!

Follower Control allows you to use the event commands on the party followers! This supports controlling followers using event commands such as Set Move Route, Show Balloon Icon, Show Animation, and Transfer Player! This is great for cutscenes!

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In order to use event commands on followers, you will need to target the follower using a plugin command. For example:

Plugin Command: Follower 1
The above targets the first follower. To reset the target to the leader, use the following:

Plugin Command: Follower 0
To indicate whether the followers chase the leader, you can use one of the following:

Plugin Command: Follower StopChase
Plugin Command: Follower Chase
You can also target a follower based on the value of a variable:

Plugin Command: Follower Variable
Where is the variable ID of desired variable. For example, “Follower Variable 27” will use the value of variable 27. If variable 27’s value is 3, the third follower will be targeted. If variable 27’s value is 0 or has not been set, then the party leader will be targeted.

Or, you can target a follower based on the associated actor’s ID:

Plugin Command: Follower Actor
Where is the actor ID. For example, “Follower Actor 39” will find the follower associated with actor 39. If the formation of the party changes, this still targets the correct follower, based on the actor ID.

Or, you can target a follower based on the associated actor’s name:

Plugin Command: Follower
Where is the actor’s name. For example, “Follower Harold” will find the follower associated with the actor named “Harold”. If the formation of the party changes, this still targets the correct follower, based on the actor’s name. This is convenient, but if you allow players to change actors’ names, you may wish to use the Follower Actor plugin command instead.

That’s all there is to it!

Tip: You can use Common Events (in the Database) to set up your favorite move route sequences for the followers and leader! Then use the “Common Event…” command in an event to call the same move route sequences from various places in your game! This way, you can have a collection of cutscene-style sequences that occur during certain events, such as entering or leaving a map, or talking with special NPCs as you prepare for cutscenes, or for sleeping at an inn, etc!

Note: Using Set Move Route to turn by degrees, you can have the same move route sequence be used when the player is facing various directions!

Note: You may consider using the Gather Followers event command to bring followers to one location, then use Set Move Route “Turn toward Player” for each follower to make them face the same direction as the party leader. Doing this allows you to have your followers in a predictable location and direction, from which you can then send them out into the desired move route sequence.
Description: Follower Control allows you to control the movement of party followers using the Set Move Route command! Simply use the plugin command “Follower 1” or “Follower 2”, etc., and then use Set Move Route on the player, and the desired follower will move instead of the leader! Use the plugin command “Follower 0” to make Set Move Route work as default, affecting the party leader. You can also use “Follower StopChase” so that leader movement no longer makes followers chase after the leader; this allows you to move the leader and followers around independently for making cool cutscenes! You can then use “Follower Chase” to make the followers chase the leader again.

Remember, only you can build your dreams!

Your Adventuring Companion,
Tyruswoo