Fallout Playthrough #9 (Half Blind)

3 years ago
1

The ninth part of the playthrough. Leaving Necropolis behind, the team heads to The Hub.

Timestamps below in case you need:
- 01:35 - Arriving in The Hub.
- 05:40 - Talking to the people at Caravan Crimson, they're hiring.
- 08:45 - They have a place that sells skill books.
- 09:15 - I'm still irradiated. Need to buy some RadAway...and then I end up getting addicted to it.
- 11:55 - Helping a farmer to get rid of raiders that attacked his farm.
- 13:25 - Trying to face everyone at the same time was a bad idea, so I only drew a few out.
- 19:34 - Time to loot the enemies.
- 22:04 - I informed the farmer that raiders are no longer a problem.
- 24:39 - I was told by the woman that Decker is the bad guy in town.
- 27:09 - Something was making caravans disappear. I still had no idea what it would be...
- 28:45 - Buying and selling things I've accumulated. Also trying to organize my inventory. (skip to - 35:00)
- 36:24 - A quick stop at the police station to say hello to the sheriff. After that, I went to have a brief conversation with the Far Go Traders.

See you in the next episode.
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Fallout Fixt (using fixes only) - http://www.nma-fallout.com/resources/fallout-fixt-full-all-fixes-and-mods.8/

Watch Next: https://rumble.com/vgnux5-fallout-playthrough-10-half-blind.html

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