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Fallout Playthrough #7 (Half Blind)
This is the seventh part of my Fallout playthrough (Half-Blind). Welcome to Necropolis, a city full of ghouls and other creatures...
Timestamps below in case you need them:
- 00:34 - Arriving in Necropolis. The ghouls didn't want to talk much.
- 01:03 - If you get too close to the zombie Ghouls they will attack.
- 05:22 - Learning that there is a temple in the city.
- 13:17 - With the path blocked by debris, the only way is to go through the sewers.
- 17:37 - Found some friendly ghouls. They share some information about the Water Chip and their problems with the water. I decided to help them fix their water pump (19:16).
- 20:14 - Exiting through the manhole and avoiding a fight.
- 21:55 - Lots of rats in here.
- 27:37 - Found an energy weapon, a plasma pistol. I'm always over-cumbered, and my inventory management is awful.
- 29:50 - I climbed the ladder but decided to go back. I wasn't sure of which way to go.
- 33:04 - The first time I saw the big guys out there, I realized they were super-mutants. I also found a member of the "Children of the Catedral. It was clear at that moment that a fight would be dangerous, so I avoid the super mutant as much as possible.
- 36:04 - I found someone locked behind the door and had no idea how to release him.
- 39:23 - As I realize that there was no way to avoid dealing with the super-mutants, I decided to use my speech skills on him... and it actually worked. I also tried to repair the water pump, but I failed because something was missing.
- 46:51 - I went back to the tunnels and walked around. I noticed one item on the ground (52:08). I grabbed it and went back to the surface.
- 56:53 - I found another manhole that leads to a new area. There is another ladder that goes deeper underground.
See you in the next chapter.
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Fallout Fixt (using fixes only) - http://www.nma-fallout.com/resources/fallout-fixt-full-all-fixes-and-mods.8/
Watch Next: https://rumble.com/vgnqxj-fallout-playthrough-8-half-blind.html
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