Command & Conquer Generals - Infantry Exporting (sort of)

3 years ago
21

As requested.

Somewhat brief overview of exporting skeletal animation units with RenX. The only units which use these are infantry. They consist of 3 files; mesh, skeleton and animation. These 3 files are linked by a spacewarp (Renegade skin) which looks way more intimidating than it is.

I recommend using the Coolfile importer as that's what I use in this video.

If you simply want to clone a unit and change the texture, you can do this through hex editing the W3D. It's a lot quicker and less prone to error. That's covered at the end.

Timestamps:

00:00 - 02:06
-- General info

02:06 - 04:13
-- Setting up files

04:13 - 08:22
-- Explaining the Seagle importer (why I'm not using it)

08:22 - 13:14
-- Importing the USA Ranger and exporting it as a mesh (_SKN)
--- Issues you are likely to encounter without using a spacewarp

13:14 - 20:41
-- Applying the spacewarp, auto-linking vertices to bones and exporting
--- Then looking for auto-link issues in the game

20:41 - 23:22
-- Manually linking vertices to bones
--- This will fix the vertice sticking out of the back
--- ...and I missed a few vertices on the gun

23:22 - 26:00
-- Manually linking the gun vertices to the gun bone I missed the first time!

26:00 - 27:34
-- Exporting a skeleton file
--- The wrong way then the right way

27:34 - 29:09
-- Creating a very simple skeleton animation and exporting it

29:09 - 31:13
-- If you do use the Seagle importer, this explains some differences you may encounter

31:13 - end
-- Cloning a unit and adding a new texture using a hex editor

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