This is pretty bad actually

16 days ago
141

Original article: https://automaton-media.com/en/news/no-interference-in-creative-works-japanese-government-proposes-new-policy-for-anime-and-game-expansion-in-the-west/

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In this video, I react to an Automaton Media article about Japan’s new proposed policy saying there should be “no interference in creative works” when exporting anime, manga, and games to the West. On the surface, this sounds amazing—no more localization censorship, no more “fixing” character designs, no more changes made just to please Western sensibilities.
But there might be a problem.
If the West refuses to import Japanese works that don’t fit their cultural guidelines, wouldn’t that pressure Japanese creators to censor themselves at the source?

We’ve seen this before:

Dragon Quest III’s remake controversy, where design liberties caused backlash.

Shadowverse’s global release, which censored several cards (like adding shorts to characters’ designs).

In Shadowverse: Worlds Beyond, the “uncensored” Japanese version doesn’t even exist anymore—there’s just one global build, and it’s the censored one.

So while the new policy could protect Japanese creativity, it could also lead to the exact opposite if Western platforms refuse to host unedited versions.

I’ll be discussing both the potential benefits and hidden risks of Japan’s “no interference” approach, why modders and fan subbers have become the real guardians of authenticity, and what this might mean for future anime and game localization.

The positive side:
Japan is formally acknowledging the problem of Western censorship, This could protect creative freedom for anime, manga, and games.

If Western distributors reject “uncensored” works, Japan might self-censor preemptively to ensure market access.
Example: Shadowverse: Worlds Beyond losing its uncensored Japanese version entirely.

Cultural clash issue:

Western media often imposes its values on Japanese art styles, character designs, and narratives.
The question isn’t just “should Japan resist?” but “can they afford to?”

Fans have historically preserved unaltered versions through mods, fan translations, or reuploads.

This policy might complicate that if Japan decides to unify releases under global censorship rules.
The policy is a step in the right direction—creative freedom matters.
But Japan must ensure that it doesn’t become a self-censorship trap just to stay marketable overseas.

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