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🔴GAME DEVELOPMENT COMBOSTREAM w/specialguest(((joeychimney)))🫑
https://discord.gg/ZmR6DwZtXN
You are going to enter another world. How will that happen. A supernova. That isn't clever, but you are. I am not, but you can tell me. What do you want to hear? What you have to say. Very smart! I have to say that you are just like me. You don't know my name. I know my own name. What is it? It is Coward. That must be someone else you are talking to.
▬ [DISCLAIMER] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ This stream may contain language that has the potential to be considered offensive to sensitive viewers, dark humor, and covers topics that some people may deem controversial. It is intended for mature audiences who enjoy comedy only. Viewer discretion is advised! The content in this video is meant for comedic purposes only. The views expressed are not meant to be taken seriously in any way shape or form or as a reflection of anyone's personal beliefs seen in the video. This video is intended for adults and contains strong language. The words spoken in the video are satirical and meant to induce laughter and should not be confused with the streamers real opinions. All comments made in this stream are purely satirical and for comedic/entertainment purposes only. This is a comedy stream. Do not take anything said in this stream seriously. All people seen in this stream are professional entertainers. Comments made by entertainers involved are not to be confused with their real opinions.
slop description: Learn game development with **Godot, Unity, Unreal Engine, and raylib**! This tutorial covers **procedural generation, C/C# programming, GDScript, and Blender art pipelines** for indie devs. Master **game engines**, optimize code, and create stunning visuals—whether you're into **2D, 3D, or low-level C programming**. Perfect for beginners and advanced devs! **Topics Covered:** **Godot (GDScript) vs. Unity (C#) vs. Unreal (C++)** workflows **raylib for lightweight C game dev** **Blender modeling & animation** for games **Procedural generation** techniques **C/C++ optimization** for performance **Tools Used:** Godot Engine, Unity, Unreal Engine 5, raylib, Blender, Visual Studio, VS Code
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