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Need For Speed III - Hot Pursuit - Hot Pursuit: Hometown (1998) (WINDOWS)
Need for Speed III: Hot Pursuit is the third title in the Need for Speed series. In Japan, it is called Over Drivin' III: Hot Pursuit, and in France, Need for Speed III: Poursuite Infernale.
The game was released for PC and PlayStation in March 25th, 1998, with each consisting of slightly different content. Need for Speed: Hot Pursuit 2 was released in 2002 as a spiritual successor with another released in 2010 by Criterion Games as Need for Speed: Hot Pursuit (2010).
There are three race modes players can select, although Knockout and Tournament mode are only playable as race series that take place in every race course of the title. Additionally, they can only have their difficulty altered. Players earn higher rewards for completing and winning events on higher difficulties on these modes.
Knockout
The last positioned racer is eliminated after each event. The last knockout race consists of a duel between the two finalists.
Single Race
Each race track is fully customisable allowing players to change daylight settings, traffic amount, the numbers of opponents (1 to 7), difficulty (beginner or expert), weather and have the option to drive in a mirrored version of the circuit.
Tournament
Similar to Knockout, although players will not be eliminated after each race. Each participant earns points based on their finishing position at the end of the race. The racer with the most points by the end of the last race wins the tournament.
Need for Speed III: Hot Pursuit is the first game in the series to let players drive police cars (PC only) and chase racers. The police force in this game uses tactics such as ramming the racers, Roadblocks and Spike Strips. Similar to Knockout and Tournament mode, players will receive rewards upon completing a Hot Pursuit race on every race course as a racer and cop.
Any racer including AI drivers will receive a warning if they are caught by the police. Earning too many warnings will cause the racer to be arrested and allow their opponent to win the event.
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