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[RELEASES] #36 - Suzaku Castle – Street Fighter Alpha 2 UPDATE | Geki vs Ryu ⚡| MUGEN / IKEMEN GO
🔥 The legendary Suzaku Castle returns in a brand-new form! 🇯🇵
This is an update to my edited version of Ryu’s iconic stage from Street Fighter Alpha 2, enhanced and reimagined for the MUGEN and IKEMEN-GO engines.
I’ve improved the visuals, atmosphere, and effects — giving this classic battleground a crisp, nostalgic edge worthy of a true warrior.
To showcase the update, I’ve included a CAPCOM-style arcade 'Test Fight' between Geki (from Street Fighter 1) and Ryu, battling under the serene winter moon of Japan.
⚙️ Download link and credits below! 👇
*****************************************************
[Information]
SFA2 "Suzaku Castle - Japan" Ryu Stage
Version 3.0
For IKEMEN-GO and MUGEN 1.1 Systems
Stage created by "Ehnyd"
Initially edited by "Kasasagi".
Edited for IKEMEN-GO by "Tiger-Boy", with sprites from the "Winter Storm" stage, created by "Master Swordsman".
Interactive Effects created by "Lasombra Demon"
*****************************************************
[Chapters]
0:00 Intro
1:25 "Suzaku Castle - Japan" Stage features
2:49 Test Fight: Geki Vs Ryu: Round 1
3:59 Test Fight: Geki Vs Ryu: Round 2
4:50 Test Fight: Geki Vs Ryu: Round 3
5:32 Ending
6:02 Outro
*****************************************************
[Updates]
This stage was originally released with the following:
-Animation(s)
-Parallax
-Zoom Effects
-Medium Jump
Updates:
-Added 'Falling Snow' Effect
-Added 'fade-range' to the Shadow effect
-Added Loop Music
-Added 'Hurry up!' Music with Loop
-Added Stage portrait
Updates[10/22/2025]:
-Added Sprite of background with tree to add 'High Jump', from the "Winter Storm" stage, created by "Master Swordsman".
-Added 'High Jump'.
-Adjusted the shape of the 'Moon' and added Glow.
-Added more clouds.
*****************************************************
[Download]
https://www.sendspace.com/file/ed2m89
https://www.mediafire.com/file/ur38pkfsvfj4bc2/SFA2-Ryu_Stage-V3-0.zip/file
Do you want to try the IKEMEN-Go System? It's Free:
https://ikemen-engine.github.io/
*****************************************************
[Instructions]
*[4:3 Resolution]*
1-Add the 'SFA2-Ryu_Stage' folder to your 'stages' folder.
2-If you want the stage with no 'Breakable Banner' or 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file (for MUGEN 1.1 and IKEMEN-Go 0.99.0):
stages/SFA2-Ryu_Stage/101_Ryu-mugen-[4-3].def
-If you want the stage with the 'Breakable Banner', but with regular music (no 'Hurry-Up' feature), add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
stages/SFA2-Ryu_Stage/101_Ryu-ikemen-[4-3].def
-If you want the stage with the 'Breakable Banner' and the 'Hurry-Up' feature, add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
stages/SFA2-Ryu_Stage/101_Ryu-ikemen-[4-3]-HU.def
3-Save file and play.
*[16:9 Resolution]*
1-Add the 'SFA2-Ryu_Stage' folder to your 'stages' folder.
2-If you want the stage with no 'Breakable Banner' or 'Hurry-Up' music when any char reaches low health, add the following to the 'select' file (for MUGEN 1.1 and IKEMEN-Go 0.99.0):
stages/SFA2-Ryu_Stage/101_Ryu-mugen-[16-9].def
-If you want the stage with the 'Breakable Banner', but with regular music (no 'Hurry-Up' feature), add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
stages/SFA2-Ryu_Stage/101_Ryu-ikemen-[16-9].def
-If you want the stage with the 'Breakable Banner' and the 'Hurry-Up' feature, add the following to the 'select' file (IKEMEN-Go 0.99.0 Only):
stages/SFA2-Ryu_Stage/101_Ryu-ikemen-[16-9]-HU.def
3-Save file and play.
*'Hurry-Up' Feature Options:*
1-Go to the DEF file of the stage, and open it (with Notepad).
2-Under [Music], look for the following and choose:
bgmtrigger.life = 0
;0 = Music triggers only when character is at risk of being eliminated (there won't be a next round).
;1 = Music triggers in all rounds
3-Save file.
*****************************************************
[Credits]
**CHARS**
*Cammy* created by "chuchoryu & Varo_Hades", edited by "Tiger-Boy".
*Dan* created by "Phantom.of.the.Server".
*Geki* created by "Rabanazo", edited by "Tiger-Boy".
*Ryu* created by "Phantom.of.the.Server", edited by "Tiger-Boy".
**STAGE**
*SFA2 "Suzaku Castle - Japan" Ryu Stage*
Created by "Ehnyd", edited by "Tiger-Boy".
*****************************************************
[Comments]
This stage was edited for use with 4:3 and 16:9 resolutions.
If your system has a different resolution, some adjustments might be necessary.
This is a 'Self-Sustained' stage. There is no need to move anything from the folder.
The IKEMEN-Go feature is to be used on IKEMEN-Go version 0.99.0.
It will not work on 'Nightly' versions.
If you don't have IKEMEN-Go, try it out: https://ikemen-engine.github.io/
Constructive Feedback is always Welcome.
If you have any advice or ideas to make this stage better,
or if there are any issues, please let me know.
*[~TB~]*
Hashtags:
#MUGEN #IKEMENGO #StageRelease #StreetFighter #Ryu #Geki #SuzakuCastle #StreetFighterAlpha2 #CapcomStyle #ArcadeFight #FightingGames #RetroGaming #PixelArt #MUGENStage #FanMade #ArcadeStyle #MUGENProject #StreetFighterFans #ClassicFighter #2DFighter #MUGENEdit #StreetFighterBattle #StageDesign #CapcomVibes
Tags:
MUGEN, IKEMEN GO, Street Fighter, Ryu, Geki, Suzaku Castle, stage release, Street Fighter Alpha 2, Capcom, MUGEN stage, fanmade, arcade fight, fighting games, pixel art, retro gaming, classic fighter
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