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Alien: Isolation | The alien may be gone for now...but there's hostile AI robots to deal with
Gameplay Part 4
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.
Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
In this playthrough we cover:
Mission 10 - The Trap (Part 2):
Inside Gemini Exoplanet Solutions, Amanda works to execute Marshal Waits’ risky plan to lure the Xenomorph into a trap. She restores power, aligns systems, and initiates the airlock sequence while evading the creature’s relentless pursuit through maintenance corridors. The plan succeeds — the Xenomorph is sealed inside and ejected into space — but her relief is short-lived. When Amanda returns to the Marshal Bureau, she discovers the alien has returned and massacred the entire team, including Waits. Horrified but determined, Amanda vows to find another way off Sevastopol as the nightmare tightens its grip once again.
Mission 11 - Hazard Containment:
After the destruction of the Marshal Bureau, Amanda heads toward Lorenz Systech Spire to locate Samuels, who’s attempting to interface with APOLLO to end the station’s lockdown. On her way, she encounters even more hostile Working Joes, now fully controlled by APOLLO’s corrupted directives. Battling through containment areas and research labs, Amanda learns the truth — the AI has been ordered by Seegson’s corporate overseers to prioritize the alien organism over human life. Racing against both machine and monster, Amanda pushes deeper into Seegson Synthetics to reach Samuels before it’s too late, hoping his plan to communicate with APOLLO might finally stop the madness.
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