Part 1 - 3D Building using Reference Object's Material ID (Project File Available) - 3Ds Max

4 days ago
14

In this video i show couple of moments how my project works. You edit the reference low poly model, and the final model that uses the reference parts with modifiers procedural way builds up. This is a prototype for 3ds Max.
The project file is available on Gumroad.
Link: gumroad.com/l/SemiProceduralBuildingbyTranmaart
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Current element levels:
ID - Name
⚪1 - Wall1
⚪2 - Glass
⚪3 - WindowFrame (generated by ID 2)
⚪4 - Detail1
⚪5 - Railing (Multiple versions, you can see at Gumroad page
or there 👉 https://youtu.be/SgI0YhE2LHk)
⚪6 - Floor1
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More records about project:
⚪1 https://youtu.be/o_iJ_zFYqng
⚪2 https://youtu.be/2B1znBNNtm0
⚪3 https://youtu.be/iTi6Ud7QPVA
⚪4 https://youtu.be/Q2aVmtfGcfg
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🎶 The background music even is my original work
https://youtu.be/czP_aiJzGg0
(c) Tranmaart. All Rights Reserved.
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Another base model: https://youtu.be/aqAEXK_y6nE
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Your feedback and support is very important for future projects and (more free) products
💬 Comment 🤍 Like 📣 Share
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https://linktr.ee/tranmaart
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Keywords & Tags 🔎🔑💬
#3dsmax #procedural #building

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