Survival Just Got Real – Using Food & Water in Inventory (UE5 C++ EP 158)

8 hours ago

🍎 In Episode 158 of the UE5 C++ Survival Game series, we expand the inventory system by adding **use logic** — allowing players to directly consume items from their bags.

🎯 What You’ll See in EP 158:
- Implementing item use functionality in C++
- Setting up eat/drink logic for consumable items
- Updating the inventory system to handle player interaction
- Testing item effects in-game (restoring stats, etc.)

📦 Why it matters: A survival game isn’t complete without food and water management. This step makes the inventory feel alive by letting the player **directly affect their character’s survival needs**.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ gameplay programming
- Inventory & consumable item systems

💬 Question: What other consumable items should we add next — medicine, potions, or buffs?

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