The Sleep System Was Broken… Here’s the Fix! – UE5 C++ Ep 156

20 hours ago
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😴 In Episode 156 of the UE5 C++ Survival Game series, we refine the new **sleep system** by addressing a couple of issues that cropped up after implementation.
From fixing the **screen fade effect** to correcting the **tick frequency bug**, this episode makes sure the system runs smoothly and is ready for future expansion.

🎯 What You’ll See in EP 156:
- Debugging and fixing the screen fade issue
- Correcting the tick frequency timing for smoother updates
- Polishing the sleep system for consistency
- Discussing what’s next in the series!

📦 Why it matters: A survival game relies on smooth and reliable core systems. Getting the sleep mechanic stable means we can move forward into the next big feature set with confidence.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ debugging
- Tick handling optimization
- Gameplay system polish

Support on :
Ko-Fi - https://ko-fi.com/gascitygames

Follow on:
Discord: https://discord.gg/2aTu4ERuDm
X - https://x.com/GasCityGames

#UE5 #UnrealEngine #UE5CPlusPlus #SurvivalGame #GameDev #SleepSystem #BugFixing #IndieGameDev #UE5Tutorial #RPGSystems

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