Finally Adding a Working Bed to My Survival Game (UE5 C++ Ep 155)

16 hours ago

🛏️ In Episode 155 of the UE5 C++ Survival Game series, we bring comfort to the wilderness by adding a **bed system** into the game!
This feature allows the player to interact with beds, introducing the foundation for sleep mechanics, rest, and future survival gameplay elements.

🎯 What You’ll See in EP 155:
- Creating and placing a bed actor in the game world
- Setting up interaction logic for using the bed
- Preparing the groundwork for sleep and rest systems
- Integrating with existing gameplay mechanics
- Planning ahead for save/load and time progression

📦 Why it matters: Sleep is an essential survival mechanic. Whether it’s restoring health, saving the game, or managing fatigue, adding beds sets the stage for deeper RPG and survival systems.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ Actor creation
- Interaction system (E key / context use)
- Survival mechanics design

Support on :
Ko-Fi - https://ko-fi.com/gascitygames

Follow on:
Discord: https://discord.gg/2aTu4ERuDm
X - https://x.com/GasCityGames

#UE5 #UnrealEngine #UE5CPlusPlus #SurvivalGame #GameDev #SleepSystem #RPGSystems #UE5Tutorial #BedsInGames #IndieGameDev

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