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Mario Kart: Double Dash!! - Four-Player Bob-omb Blast Battle Mode
This is a capture of me and three other people playing the Bob-omb Blast Battle Mode in Mario Kart: Double Dash!! for the GameCube. This was recorded directly from the GameCube (not the Wii) in progressive scan mode. I'm player one, Bait is player two, Keet is player three, and Dawn is player four.
After Keet and I completed Donkey Kong Country Returns, Bait managed to drop by for a couple days, and we decided to record some four-player Mario Kart. I had previously posted footage of this mode roughly 12 years ago, but unfortunately, that gameplay was only uploaded in 30 fps. It turns out that Double Dash actually runs at 60 fps even in four-player splitscreen (quite impressive for the GameCube), so I was happy to record this mode again at its native framerate.
Keet’s channel: https://www.youtube.com/@KeetAndBait
I received Double Dash for Christmas of 2003 and ended up playing the game quite a bit with my friend Luke, as well as any of his family members or friends who were available. When we first played the battle mode, we tried all three sub-modes and quickly discovered that Bob-omb Blast was the best. The simple, fast-paced nature of the mode, combined with the small stages, made for hilarious chaos. All you need to do is chuck bombs and laugh at the results.
Bob-omb Blast is so good that I pretty much never play this game’s legacy multi-item Balloon battle mode. Double Dash’s small battle stages don’t really mesh well with that type of gameplay, as far as I’m concerned.
Anyway, we cycled through all six battle mode stages while bombing the hell out of each other. Normally I would record the system’s boot-up screen, but the HD PVR 2 has trouble doing that, especially with the scan conversion. So once I activated progressive scan mode and started recording, I simply hit the reset button.
Recorded with the Hauppauge HD PVR 2 and the GameCube's component cables at 60 frames per second.
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