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UE5 C++ Survival Game | Updating Player Stats from Equipment - EP 150
🧠 In Episode 150 of the UE5 C++ Survival Game series, we implement the logic that connects equipment to player stats. Now, when you equip armor or weapons, they directly influence the character's statline.
This episode focuses on applying and removing stat modifiers as gear is equipped or unequipped — enabling stat scaling through equipment.
🎯 What You'll See in EP 150:
- Applying stat modifiers from equipment
- Hooking into the Statline component
- Handling stat updates during equip/unequip
- Ensuring clean removal of modifiers
📦 Why it matters: Dynamic stat modification is essential for gear progression, balance, and player strategy in survival and RPG systems.
🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ stat systems
- Equipment-to-stat linkage
- Modifier management
- Gameplay systems architecture
💬 Want to see passive bonuses, elemental stats, or debuff gear in the future? Let me know!
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#UE5 #UnrealEngine #UE5CPlusPlus #GameDev #SurvivalGame #StatSystem #EquipmentSystem #UE5Tutorial #CPlusPlusGameDev
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