UE5 C++ Survival Game | Equipment System Overhaul - Part 3 (EP 149)

1 day ago

🔧 In Episode 149 of the UE5 C++ Survival Game series, we focus on spawning weapons and attaching them to the correct hand during equipment. This is Part 3 of the ongoing equipment system overhaul — and marks a big milestone in making weapons visible and functional in-game.

🎯 What You'll See in EP 149:
- Instantiating weapon actors from equipped item data
- Attaching weapons to the correct sockets on the character mesh
- Handling dominant hand logic
- Preparation for weapon-based combat systems

📦 Why it matters: Visual feedback and proper weapon handling are essential for immersion and gameplay clarity — and this episode lays the foundation.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ actor spawning
- Socket-based attachment
- Modular equipment logic

💬 Got ideas for dual wielding, weapon customization, or animation sync? Let me know in the comments!

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#UE5 #UnrealEngine #UE5CPlusPlus #GameDev #SurvivalGame #EquipmentSystem #WeaponAttachment #CPlusPlusDev #UE5Tutorial #IndieGameDev

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