UE5 C++ Survival Game | Equipment System Overhaul - Part 2 (EP 148)

2 days ago

🧱 In Episode 148 of the UE5 C++ Survival Game series, we continue rebuilding the Equipment System — this time diving into the logic for equipping hand held items.

This episode expands on the architecture we started in Part 1, and begins wiring the system into the inventory and character classes, focusing on modularity and future-proofing.

🎯 What You'll See in EP 148:
- Implementing equipment slot compatibility checks
- Expanding item data structures for equipment
- Beginning integration with character inventory
- Handling edge cases like slot conflicts and default gear
- Planning for dual-wield and two-handed equipment types

📦 Why this matters: A robust equipment system is key for player agency, character builds, and visual representation — and it needs to handle complexity cleanly.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ modular systems
- Equipment-to-slot logic
- Enum-based slot validation
- Integration with custom inventory components

💬 Have a specific feature in mind for the equipment system? Let me know in the comments!

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