UE5 C++ Survival Game | Rebuilding the Equipment System - Part 1 (EP 147)

2 days ago

🧰 In Episode 147 of the UE5 C++ Survival Game series, we begin the process of completely rebuilding the Equipment System from the ground up.

This episode focuses on the initial architecture changes, including how equipment will be managed per character, how we’ll support item types and slots, and where the system will go next.

🎯 What You'll See in EP 147:
- Planning out the new equipment architecture
- Creating new base classes and interfaces
- Replacing the old monolithic logic
- Setting up character slot management
- Preparing for dual-wielding and modular slot logic

📦 Why this matters: A flexible, scalable equipment system lays the foundation for weapons, armor, tools, and item-specific abilities in a deep survival RPG.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ Equipment Architecture
- Component-based inventory/equipment design
- UE Interfaces and Slot Mapping

💬 Suggestions for features you'd like to see in the equipment system? Drop a comment below!

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