UE5 C++ Survival Game | Refactoring Stat Saving with FArchiver (EP 146)

2 days ago

💾 In Episode 146 of the UE5 C++ Survival Game series, we refactor the save/load system for the Statline Component by leveraging Unreal's powerful `FArchive` system.

This episode walks through how to serialize and deserialize character stats efficiently using custom archive logic — laying the foundation for more scalable save game architecture.

🎯 What You'll See in EP 146:
- Refactoring the `UStatlineComponent` save/load code
- Implementing `FArchive`-based serialization
- Making your stat system more version-proof and modular
- Testing save and load functionality in-editor
- Debugging common archive pitfalls
-Fixing the Third Person Character, so he looks right and is animated correctly.

📦 Why this matters: A clean serialization strategy helps avoid brittle data formats and improves long-term maintainability for character progression and save games.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- FArchive (Unreal’s binary serialization system)
- Component-based architecture
- C++ custom save/load logic

💬 Questions about using `FArchive` in your own systems? Let me know in the comments!

Support on :
Ko-Fi - https://ko-fi.com/gascitygames

Follow on:
Discord: https://discord.gg/2aTu4ERuDm
X - https://x.com/GasCityGames

#UE5 #UnrealEngine #UE5CPlusPlus #GameDev #SaveSystem #FArchive #CPlusPlusGameDev #SurvivalGame #IndieDev

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