UE5 C++ Survival Game | Refactoring the Character Class Hierarchy (EP 144)

2 days ago
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🧠 In this episode of the UE5 C++ Survival Game series, we dive into a major refactor of the character class tree used across the entire project — from the player character to enemies and NPCs.

As the game grows, so does the need for a clean, modular, and scalable architecture. Today we revisit the original character class setup, break down its limitations, and restructure the hierarchy to support new systems and features more effectively.

🔧 What We Cover in EP 144:
- Analyzing the current character class structure
- Creating a new shared base class for all characters
- Improving support for abilities, equipment, and stats

💡 This refactor sets the foundation for adding more complex gameplay systems without rewriting things later.

📌 Full UE5 Survival Game Series Playlist:
👉 https://www.youtube.com/playlist?list=PLB-SEOucjpoMTsfQGhux2RZLVr_o0mSO0

💬 How do you organize your character classes in UE5? Comment below — I'm always open to community-driven best practices.

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🛠️ Tools & Concepts Used:
- C++ Inheritance & Modularity
- Gameplay architecture best practices

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