Mad Squirrel, Minor Break, Major Waste: RimWorld’s Trivial Event Problem (A Patient Gamer Rant)

8 days ago
21

I adore RimWorld… and it still turns epic colony stories into an errand simulator. Today I’m ranting (lovingly) about the tiny QoL gaps and trivial events that constantly pause the fun—“Ate without table,” tattered apparel spam, mad squirrels, minor breaks, short circuits, no material upgrades without deconstructing, one missing trap, caravan UI purgatory, and a thousand micro-clicks that slow a great game to a crawl. If you’ve ever hit Speed 3 only to be stopped by five popups in ten seconds… this one’s for you.

🔍 In This Video:
• Toni
• Why event spam hijacks pacing and how it kills momentum
• Minor QoL irritants
• Still love the World of Rim

Join the convo: What’s your #1 RimWorld QoL gripe? What single mod/setting saved your sanity? Drop it in the comments—I’ll test the best ideas. And what single QoL change would save you the most clicks in RimWorld? (Be specific—your idea might make it into the next video.)

00:00 Why I love to hate RimWorld
00:26 F*cking Toni
00:45 Minor QoL annoyances
01:17 Love the pain
01:37 Prepare, prepare, prepare!
02:13 Can't stay mad for long...But why?
03:18 Alternatives for us noobs (like modding)
03:46 Events just a waste of time? (probably not heheh)
04:19 RimWorld still sexy as hell though ya'll
04:40 What do you guys think?

TL;DW (Too Long; Didn’t Watch): RimWorld is amazing—but its QoL gaps and constant interruptions turn “story generator” into “errand simulator.” A few smart fixes (smarter defaults, batch actions, better notification controls) would turbo-charge the fun for patient gamers.

💬 What's YOUR take on RimWorld? Does it live up to the hype for you? Share your thoughts and experiences in the comments below!

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#RimWorld #PatientGaming #ColonySim #RimWorldRant #GameDesign

Happy gaming!

I’m a simple gamer and author who enjoys recording and critiquing meh vidya games. We all need an escape every now and then, hopefully my stories bring one to you.

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