Crown of the Oathbreaker | Episode 4 : Headed to the King's Games Part 3

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Presented by the Infamous RPG Group
GM: Toli | Players: Mac, Doc, Toli, Sky, Kestoren

The King’s Games continue with the malicious Treasure hunt.

Steel and shadow had tested the adventurers in Aglarion’s courts, but now the crown’s cruel contest drove them beyond stone walls and velvet intrigue—into the merciless teeth of the wild.

Banners snapped in the cold wind as the heralds called forth the next trial:
🌲 The Wilderness Survival Test.

No maps. No roads. No mercy.

Across haunted woods and broken valleys where forgotten gods still whispered through root and ruin, the fellowship would need more than blades and spells. Hunger, cold, and the creeping dread of unseen watchers gnawed at their every step. To falter was to feed the land itself—to become carrion for beasts, or worse, pawns of Aglarion’s darker powers.

⚔️ Freyja Rhagnarson — the fallen Aasimar whose echoes of vengeance walked beside her, now forced to endure nature’s silence where even thunder could not answer.

🪶 Samuel Ravensworn — a man cursed with feather and shadow, stalked by the raven’s hunger as the wild tested his cursed fate.

🔥 Mason Shan — the flame-touched Genasi, whose inner fire battled the wilderness’s endless dark.

⚒️ Hjaldohr Dragonsbane — hammer-bearer, steel-wright, and defender—now tested not against steel, but against the raw patience of nature itself.

🐾 Nippes Sabaski — swift, sly, and hungry for coin or glory, dancing between pact and cunning as survival demanded both thief’s wit and sorcerer’s spark.

The Old Mill’s shadows were only the beginning. The King’s Games cut deeper now—
into the marrow of the wild,
into the trust between allies,
into the question of who might endure when the land itself became an enemy.

🌑 A land of beasts.
🌑 A land of hunger.
🌑 A land of oaths waiting to be broken.

Episode Two hurls the party into survival against a world that does not care for crowns or oaths—
only for the strong, the cunning, and the willing.

🎲 Step into the wild. Dare to see who returns.
And remember…

In Aglarion, even the wilderness keeps its own oaths—
and it never forgets.

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