"It's not Subnautica but it's still pretty bad" - Blade of Darkness - Full Playthrough p (9/29/2025)

15 hours ago

Game/Category:
Originally streamed at 9/29/2025 10:31:13 PM UTC
Kami streams every day at: https://rumble.com/c/CatboyKami

original: https://rumble.com/v6zmyl8-its-not-subnautica-but-its-still-pretty-bad-blade-of-darkness-full-playthro.html?e9s=src_v1_ucp_l

- **[0:00:00]** Stream starts with technical issues in "Blade of Darkness" gameplay; streamer expresses frustration with controls and humorously self-deprecates. *Talking point: Outlines stream business model, noting games chosen by viewer donations or payments.*

- **[0:01:11]** Early exploration and combat; discusses viewer submissions and potential future games like "Fable" based on subs. *Interesting take: Critiques game mechanics, preferring certain weapons for better stats.*

- **[0:06:36]** Viewer interactions on health (e.g., testosterone use) and game sales; combats skeletons and traps. *Talking point: Shares pricing model for custom streams, emphasizing monetization.*

- **[0:15:43]** Boss fights and puzzles; addresses IQ tests and career advice. *Interesting take: Argues game design flaws, like ineffective combos, and links intelligence to evolution.*

- **[0:23:09]** Intense combat with traps; debates politics, e.g., racialism vs. Christianity in alt-right. *Talking point: Dismisses minimum wage as harmful to jobs.*

- **[0:37:24]** New areas and boss fights; discusses diet and libertarian views. *Interesting take: Calls socialism a strategy for the unsuccessful, critiquing economic systems.*

- **[1:58:42]** Game bugs cause frustration; rants on controls and audio issues in "Island of Karum." *Talking point: Humorous exhaustion, debating stream commitments.*

- **[2:55:01]** Resolves boss fight glitch; meta-discussion on subscriptions and game flaws. *Interesting take: Ties frustration to stream business, urging better viewer engagement.*

- **[3:42:17]** Excited about Chinese robot suit demo; shifts to geopolitics and Israeli influence accusations. *Talking point: Skeptical of online agents, blending humor and edge.*

- **[3:47:58]** Deep rant on "black pill" philosophy, looksmaxing risks, and relationships; defends personal habits. *Interesting take: Applies 80/20 rule to life, warning against surgeries and societal norms.*

- **[4:59:08]** Returns to gameplay with combat critiques; complains about AI and level design. *Talking point: Compares game unfavorably to "Dark Souls," highlighting repetitive flaws.*

- **[5:26:14]** Weapon testing and navigation struggles; discusses Ancapistan and gun ownership for crime deterrence. *Interesting take: Argues armed societies reduce risks, using crude analogies.*

- **[5:58:54]** Philosophical debate on Ancapistan; gameplay involves getting lost and enemy fights. *Talking point: Critiques game level design and explores economic theories.*

- **[6:17:00]** Combat strategies and weapon analysis; ends with reacts to videos on politics and AI. *Interesting take: Proposes economic pricing tied to entertainment, discussing sex bots' impact.*

- **[6:36:xx]** Wraps up with social media reacts, economic ideas, and stream reflections; humorous banter on viral trends. *Talking point: Emphasizes content creation challenges and anti-censorship platforms.*

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