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Black #PS2 [GamePlay]
Black is a 2006 first-person shooter game developed by Criterion Games and published by Electronic Arts for the PlayStation 2 and Xbox. The player assumes control of Jack Kellar, a US Army special operations soldier being interrogated about his previous missions involving a terrorist operation. Gameplay involves players fighting terrorists by using firearms and grenades. The game is notable and was heavily promoted for its large focus on destructive effects and explosions during gameplay, as well as its cinema-inspired action and sound quality.
Black received positive reviews upon release. Critics praised the gameplay, sound design and presentation, but criticized the game's short length and lack of multiplayer. Despite Criterion's desire to develop a sequel, creative differences with Electronic Arts ultimately ended plans for one. As such a spiritual successor, Bodycount, was created by some of the same development team at Codemasters and released in 2011.
Plot
Black is set in Ingushetia and Chechnya, Russia. The protagonist is Sergeant First Class Jack Kellar (Marty Papazian), an inadequately disciplined member of a CIA black ops unit. The unknown interrogator (Paul Pape) questions Kellar about an arms smuggling terrorist organization named the Seventh Wave who have been responsible for a number of terrorist attacks and homicides. The interrogator explains that, unless Keller co-operates, he and his actions will be declassified, meaning he will be convicted at court-martial, dishonorably discharged, and imprisoned for life. Though initially resistant, Kellar agrees to tell his story.
Four days earlier, Kellar and his military unit were attacking a Seventh Wave stronghold in the city of Veblensk. Kellar kills three high-ranking members of the cell but then disobeys orders by rushing inside a terrorist controlled building, where a mercenary suddenly ambushes him. However, this mercenary did not kill Kellar, who learns the man is an American, William Lennox, a former CIA wetwork operative. After faking his own death in Cairo, Lennox has become the leader of Seventh Wave.
Kellar's next mission is to cross the border into Treneska and traverse the Vlodnik Canal to destroy a base and weapons cache. He then meets a female black ops soldier named MacCarver (Cree Summer), the commander of black ops Team Bravo, after fighting a wave of terrorists at a farmhouse. Kellar and MacCarver then move to destroy an arms factory in the city of Nazrani. To complete the mission, they must navigate an old graveyard and town, both heavily defended. After doing so, they assault the town's iron foundry, destroying its productive capacity. They then meet a third member of the team, Solomon.
They learn that Valencio, one of the four bosses of Seventh Wave, is hiding in Tivliz Asylum. The team decide to attack the asylum yard, with Keller rushing into the asylum despite Solomon protesting that their order is to hold. Keller finds Valencio after blowing up a concrete machine gun nest and briefly interrogates him for Lennox's location.
Based on information gathered from the mission, Team Bravo proceeds to a well-defended dockyard, clears the area, and moves to link up with Alpha Team. Alpha Team, however, is wiped out in an ambush while Lennox escapes. In light of the disastrous result, the operation is declared cancelled. Despite this, Kellar leads a retaliatory assault against the Graznei Bridge before leaving his team at the gates of Lennox's compound to penetrate the defenses both around and inside the Spetriniv Gulag. During the attack, Keller triggers an explosion resulting from the destruction of two concrete barricades, and subsequent explosions in the final room of the underground bunker, presumably killing Lennox.
The interrogator then reveals to Kellar that authorities had, in fact, always known of Lennox's involvement in Seventh Wave. Kellar had acted predictably, doing what his profile said he would, while his pursuit of Lennox was both expected and welcome - but Lennox is not in fact dead. Kellar is told that a false "death" in a car crash has been arranged for him to provide cover so he could continue his pursuit of Lennox. The game ends with Kellar being told to get ready for his next assignment.
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